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[AtomicLogo]: https://github.com/AtomicGameEngine/AtomicGameEngine/wiki/images/repo/Atomic-Game-Engine-512.png
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[AtomicLogo]: https://github.com/AtomicGameEngine/AtomicGameEngine/wiki/images/repo/Atomic-Game-Engine-512.png
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![alt text][AtomicLogo]
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![alt text][AtomicLogo]
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-#### Editor and Player Source Repository
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-This repository contains the **full source code** to the Atomic Game Engine Runtime, Atomic Editor, and other tools. The Atomic Game Engine is a cross platform engine with support for the **Windows, OSX, Android, iOS, Linux, and WebGL** platforms. Games and applications can be written in **C#**, **JavaScript, TypeScript, and C++**.
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+#### Why Atomic?
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-#### LICENSE
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+The Atomic Game Engine is powerful 2D/3D technology developed by industry veterans. It is available under the MIT license as an alternative to proprietary binaries, excessive fees, and royalties.
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-The Atomic Game Engine source code is released under the permissive **[MIT license](https://opensource.org/licenses/MIT)**. Please see [LICENSE.md](https://github.com/AtomicGameEngine/AtomicGameEngine/blob/master/LICENSE.md) for complete licensing information.
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+Atomic is available to professionals and is being used in production environments. It is also a great resource for learning JavaScript, TypeScript, C#, and the art of native C++ engine design.
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+
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+If you need excellent, high performance technology which leverages the full might of GitHub, the Atomic Community invites you to <a href="/#download-the-atomic-editor">download the Atomic Editor</a> or <a href="https://github.com/AtomicGameEngine/AtomicGameEngine/" target="_blank">fork us on GitHub!</a>
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+
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+#### Atomic Technology
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+
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+- Consistent **2D/3D API** available in **JavaScript, TypeScript, C#, and C++**
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+- **Android, iOS, Windows, macOS, Linux, and WebGL** platform deployment
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+- High performance native C++ core with single command builds and absolute minimum dependencies
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+- Node based scene graph with access to low level graphics API for custom rendering on D3D 9/11, OpenGL 2/3/ES2, and WebGL
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+- Modular component system including C#, JavaScript, TypeScript, and C++ logic components with networking
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+- Drag and drop standard 2D/3D format import, including Autodesk FBX, Collada, Blender, Spriter, Tiled, and more
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+- C# IDE integration with Visual Studio, Xamarin Studio, and MonoDevelop
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+- Built-in Monaco JavaScript/TypeScript editor with support for VSCode and Atom
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+- Innovative preview mode runs in subprocess for editor stability, reduced memory fragmentation, and is the foundation for future previewing on device
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+- Chromium WebView for E-Commerce payments, accessing Facebook social graph, video streaming, and many more use cases
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+- Automated script binding generation of native C++ subsystems
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+- Best in class third party integrations including Box2D/Bullet physics, Recast/Detour pathfinding, TurboBadger UI, CEF3, duktape VM, SDL2
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+- Available as precompiled binaries or fork on GitHub under the permissive MIT license
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+- Backed by software professionals with decades of experience in the technology and game industries
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#### Documentation and Downloads
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#### Documentation and Downloads
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-**[Download the Atomic Editor](http://atomicgameengine.com/download/)**
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+**[Download the Atomic Editor](http://atomicgameengine.com/#download-the-atomic-editor)**
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-**[Getting Started Documentation](http://atomicgameengine.com/learn/)**
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+**[Documentation Wiki](https://github.com/AtomicGameEngine/AtomicGameEngine/wiki)**
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#### Project Management
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#### Project Management
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The Atomic Game Engine has rolling build milestones at roughly 2 week intervals. The issue schedule can be found in the numbered **[Atomic Build milestones](https://github.com/AtomicGameEngine/AtomicGameEngine/milestones)**. If an issue is unassigned, no one has claimed it for that build. Please leave a comment in the issue if you are interested in working on it.
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The Atomic Game Engine has rolling build milestones at roughly 2 week intervals. The issue schedule can be found in the numbered **[Atomic Build milestones](https://github.com/AtomicGameEngine/AtomicGameEngine/milestones)**. If an issue is unassigned, no one has claimed it for that build. Please leave a comment in the issue if you are interested in working on it.
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-#### Community
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+#### Atomic Community
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**Atomic Q&A:** [https://qa.atomicgameengine.com/](https://qa.atomicgameengine.com/)
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**Atomic Q&A:** [https://qa.atomicgameengine.com/](https://qa.atomicgameengine.com/)
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@@ -48,10 +66,14 @@ Atomic Backers: Please see [BACKERS.md](https://github.com/AtomicGameEngine/Ato
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[AndroidBuildSettings]: https://github.com/AtomicGameEngine/AtomicGameEngine/wiki/images/repo/AndroidBuildSettings.png
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[AndroidBuildSettings]: https://github.com/AtomicGameEngine/AtomicGameEngine/wiki/images/repo/AndroidBuildSettings.png
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![alt text][AndroidBuildSettings]
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![alt text][AndroidBuildSettings]
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-#### Looking for the Javascript and TypeScript examples?
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+#### Looking for Examples?
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-They are over here: <a href="https://github.com/AtomicGameEngine/AtomicExamples">Javascript Examples</a>
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+They are over here: <a href="https://github.com/AtomicGameEngine/AtomicExamples">Javascript, TypeScript, C#, C++ Examples</a>
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### Building the Atomic Editor from Source
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### Building the Atomic Editor from Source
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Please see [Building the Atomic Editor from Source](https://github.com/AtomicGameEngine/AtomicGameEngine/wiki/Building-Atomic---The-Quick-and-Easy-Way) for Visual Studio 2015, XCode, and QtCreator build instructions.
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Please see [Building the Atomic Editor from Source](https://github.com/AtomicGameEngine/AtomicGameEngine/wiki/Building-Atomic---The-Quick-and-Easy-Way) for Visual Studio 2015, XCode, and QtCreator build instructions.
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+
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+#### Atomic History
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+
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+THUNDERBEAST GAMES began developing the Atomic Game Engine on November 12th, 2014 by forking Urho3D. It was released under the permissive MIT license during GDC 2016. Atomic is now being used in production environments, <a href="https://github.com/AtomicGameEngine/AtomicGameEngine/graphs/contributors" target="_blank">has 26 contributors</a>, and we’re just getting started!
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