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@@ -25,12 +25,14 @@ Atomic Game Engine contribution copyrights are held by their authors. Each auth
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The Atomic Game Engine began as a fork of the Urho3D project in November 2014
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The Atomic Game Engine began as a fork of the Urho3D project in November 2014
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-Website:
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+### Urho3D Website
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-http://urho3d.github.io/
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+Main website: [http://urho3d.github.io/](http://urho3d.github.io/)
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-Credits:
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+##License
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+Licensed under the MIT license, see [License.txt](https://github.com/urho3d/Urho3D/blob/master/License.txt) for details.
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+##Credits
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Urho3D development, contributions and bugfixes by:
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Urho3D development, contributions and bugfixes by:
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- Lasse Öörni ([email protected], AgentC at GameDev.net)
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- Lasse Öörni ([email protected], AgentC at GameDev.net)
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- Wei Tjong Yao
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- Wei Tjong Yao
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@@ -40,6 +42,7 @@ Urho3D development, contributions and bugfixes by:
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- Danny Boisvert
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- Danny Boisvert
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- Carlo Carollo
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- Carlo Carollo
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- Pete Chown
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- Pete Chown
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+- Christian Clavet
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- Sebastian Delatorre (primitivewaste)
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- Sebastian Delatorre (primitivewaste)
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- Josh Engebretson
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- Josh Engebretson
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- Chris Friesen
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- Chris Friesen
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@@ -50,6 +53,7 @@ Urho3D development, contributions and bugfixes by:
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- Gunnar Kriik
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- Gunnar Kriik
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- Ali Kämäräinen
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- Ali Kämäräinen
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- Pete Leigh
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- Pete Leigh
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+- Thorbjørn Lindeijer
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- Jonne Nauha
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- Jonne Nauha
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- Paul Noome
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- Paul Noome
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- David Palacios
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- David Palacios
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@@ -57,7 +61,9 @@ Urho3D development, contributions and bugfixes by:
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- Jordan Patterson
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- Jordan Patterson
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- Vladimir Pobedinsky
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- Vladimir Pobedinsky
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- Nick Royer
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- Nick Royer
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+- Jonathan Sandusky
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- Miika Santala
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- Miika Santala
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+- James Thomas
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- Joshua Tippetts
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- Joshua Tippetts
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- Daniel Wiberg
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- Daniel Wiberg
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- Steven Zhang
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- Steven Zhang
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@@ -66,22 +72,31 @@ Urho3D development, contributions and bugfixes by:
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- Firegorilla
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- Firegorilla
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- Magic.Lixin
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- Magic.Lixin
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- Mike3D
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- Mike3D
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+- Modanung
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+- MonkeyFirst
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- OvermindDL1
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- OvermindDL1
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+- Skrylar
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+- 1vanK
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- andmar1x
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- andmar1x
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- amadeus_osa
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- amadeus_osa
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- atship
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- atship
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- att
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- att
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- celeron55
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- celeron55
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+- cosmy1
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+- feltech
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- hdunderscore
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- hdunderscore
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+- marynate
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- mightyCelu
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- mightyCelu
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- nemerle
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- nemerle
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- ninjastone
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- ninjastone
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+- raould
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- rasteron
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- rasteron
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- reattiva
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- reattiva
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- rifai
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- rifai
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- skaiware
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- skaiware
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- szamq
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- szamq
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- thebluefish
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- thebluefish
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+- yushli
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Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D
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Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D
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(http://www.horde3d.org). Additional inspiration & research used:
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(http://www.horde3d.org). Additional inspiration & research used:
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@@ -119,15 +134,18 @@ Urho3D uses the following third-party libraries:
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- LuaJIT 2.0.3 (http://www.luajit.org)
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- LuaJIT 2.0.3 (http://www.luajit.org)
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- LZ4 (http://code.google.com/p/lz4/)
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- LZ4 (http://code.google.com/p/lz4/)
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- MojoShader (http://icculus.org/mojoshader/)
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- MojoShader (http://icculus.org/mojoshader/)
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+- nanodbc 2.2.2 (http://lexicalunit.github.io/nanodbc/)
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- Open Asset Import Library (http://assimp.sourceforge.net/)
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- Open Asset Import Library (http://assimp.sourceforge.net/)
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-- pugixml 1.0 (http://pugixml.org/)
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+- pugixml 1.5 (http://pugixml.org/)
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- rapidjson 0.11 (https://code.google.com/p/rapidjson/)
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- rapidjson 0.11 (https://code.google.com/p/rapidjson/)
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- Recast/Detour (https://github.com/memononen/recastnavigation/)
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- Recast/Detour (https://github.com/memononen/recastnavigation/)
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- SDL 2.0.3 (http://www.libsdl.org/)
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- SDL 2.0.3 (http://www.libsdl.org/)
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- StanHull (http://codesuppository.blogspot.com/2006/03/
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- StanHull (http://codesuppository.blogspot.com/2006/03/
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john-ratcliffs-code-suppository-blog.html)
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john-ratcliffs-code-suppository-blog.html)
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-- stb_image 1.29 (http://nothings.org/)
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-- stb_vorbis 0.99996 (http://nothings.org/)
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+- stb_image 2.05 (http://nothings.org/)
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+- stb_image_write 0.98 (http://nothings.org/)
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+- stb_vorbis 1.05 (http://nothings.org/)
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+- SQLite 3.8.10.2 (https://www.sqlite.org/)
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- tolua++ 1.0.93 (http://www.codenix.com/~tolua)
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- tolua++ 1.0.93 (http://www.codenix.com/~tolua)
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DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong
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DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong
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