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Adding chicken graphic and updating order of atomic examples

Lara Engebretson 10 years ago
parent
commit
a1c448130b

BIN
Data/AtomicEditor/ExampleInfo/Chickens.png


+ 35 - 28
Data/AtomicEditor/ExampleInfo/Examples.json

@@ -51,22 +51,22 @@
 				"module" : "2D"
 				"module" : "2D"
 			},
 			},
 			{
 			{
-				"name": "Basic 3D",
-				"desc" : "An example of a 3D object in a scene",
-				"screenshot" : "Basic3D.png",
-				"folder" : "Basic3D",
-				"module" : "3D"
+				"name": "Butterflies",
+				"desc" : "An example of particles driven by script",
+				"screenshot" : "Butterflies.png",
+				"folder" : "Butterflies",
+				"module" : "2D"
 			},
 			},
 			{
 			{
-				"name": "Basic 2D",
-				"desc" : "An example of a 2D sprite in a scene",
-				"screenshot" : "Basic2D.png",
-				"folder" : "Basic2D",
+				"name": "BunnyMark",
+				"desc" : "A benchmark test using sprite bunnies",
+				"screenshot" : "BunnyMark.png",
+				"folder" : "BunnyMark",
 				"module" : "2D"
 				"module" : "2D"
 			},
 			},
 			{
 			{
 				"name": "Render to Texture",
 				"name": "Render to Texture",
-				"desc" : "An example of a 3D scene rendered onto a 3D object",
+				"desc" : "An example of a scene rendered onto a 3D object",
 				"screenshot" : "RenderToTexture.png",
 				"screenshot" : "RenderToTexture.png",
 				"folder" : "RenderToTexture",
 				"folder" : "RenderToTexture",
 				"module" : "3D"
 				"module" : "3D"
@@ -75,35 +75,42 @@
 				"name": "UI Scene View",
 				"name": "UI Scene View",
 				"desc" : "UI example showing a scene playing inside a UI frame",
 				"desc" : "UI example showing a scene playing inside a UI frame",
 				"screenshot" : "UISceneView2D.png",
 				"screenshot" : "UISceneView2D.png",
-				"folder" : "UIExample",
+				"folder" : "UISceneView2D",
 				"module" : "2D"
 				"module" : "2D"
 			},
 			},
 			{
 			{
-				"name": "Event Loop",
-				"desc" : "An example of an event looping in a scene",
-				"screenshot" : "EventLoop.png",
-				"folder" : "EventLoop",
-				"module" : "2D"
+				"name": "Chickens",
+				"desc" : "Chickens!",
+				"screenshot" : "Chickens.png",
+				"folder" : "Chickens",
+				"module" : "3D"
 			},
 			},
 			{
 			{
-				"name": "BunnyMark",
-				"desc" : "A benchmark test using sprite bunnies",
-				"screenshot" : "BunnyMark.png",
-				"folder" : "BunnyMark",
+				"name": "Particles 2D",
+				"desc" : "An example of the 2D particle system",
+				"screenshot" : "Particles2D.png",
+				"folder" : "Particles2D",
 				"module" : "2D"
 				"module" : "2D"
 			},
 			},
 			{
 			{
-				"name": "Butterflies",
-				"desc" : "An example of particles driven by script",
-				"screenshot" : "Butterflies.png",
-				"folder" : "Butterflies",
+				"name": "Basic 3D",
+				"desc" : "An example of a 3D object in a scene",
+				"screenshot" : "Basic3D.png",
+				"folder" : "Basic3D",
+				"module" : "3D"
+			},
+			{
+				"name": "Basic 2D",
+				"desc" : "An example of a 2D sprite in a scene",
+				"screenshot" : "Basic2D.png",
+				"folder" : "Basic2D",
 				"module" : "2D"
 				"module" : "2D"
 			},
 			},
 			{
 			{
-				"name": "Particles 2D",
-				"desc" : "An example of the 2D particle system",
-				"screenshot" : "Particles2D.png",
-				"folder" : "Particles2D",
+				"name": "Event Loop",
+				"desc" : "An example using the JavaScript event loop",
+				"screenshot" : "EventLoop.png",
+				"folder" : "EventLoop",
 				"module" : "2D"
 				"module" : "2D"
 			}
 			}
 	]
 	]