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Copy AtomicPlayer.exe to Windows deployment, remove Cache reference on Android player

JoshEngebretson 10 years ago
parent
commit
b898cfa221
2 changed files with 7 additions and 1 deletions
  1. 6 0
      Build/Scripts/BuildWindows.js
  2. 1 1
      Source/AtomicPlayer/Application/AtomicPlayer.cpp

+ 6 - 0
Build/Scripts/BuildWindows.js

@@ -55,6 +55,12 @@ namespace('build', function() {
       fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
         editorAppFolder + "Resources/EditorData/AtomicEditor/EditorScripts");
 
+      fs.copySync(buildDir +  "Source/AtomicPlayer/Application/Release/AtomicPlayer.exe",
+        editorAppFolder + "Resources/ToolData/Deployment/Windows/x64/AtomicPlayer.exe");
+
+      fs.copySync(buildDir +  "Source/AtomicPlayer/Application/Release/D3DCompiler_47.dll",
+        editorAppFolder + "Resources/ToolData/Deployment/Windows/x64/D3DCompiler_47.dll");
+
       console.log("Atomic Editor build to ", editorAppFolder);
 
       complete();

+ 1 - 1
Source/AtomicPlayer/Application/AtomicPlayer.cpp

@@ -78,7 +78,7 @@ void AtomicPlayerApp::Setup()
 
 #if (ATOMIC_PLATFORM_ANDROID)
     engineParameters_["FullScreen"] = true;
-    engineParameters_["ResourcePaths"] = "CoreData;PlayerData;Cache;AtomicResources";
+    engineParameters_["ResourcePaths"] = "CoreData;PlayerData;AtomicResources";
 #elif ATOMIC_PLATFORM_WEB
     engineParameters_["FullScreen"] = false;
     engineParameters_["ResourcePaths"] = "AtomicResources";