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@@ -76,35 +76,35 @@ void AtomicPlayerApp::Setup()
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FileSystem* filesystem = GetSubsystem<FileSystem>();
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context_->RegisterSubsystem(new ScriptSystem(context_));
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- engineParameters_["WindowTitle"] = "AtomicPlayer";
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+ engineParameters_.InsertNew("WindowTitle", "AtomicPlayer");
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#if (ATOMIC_PLATFORM_ANDROID)
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- engineParameters_["FullScreen"] = true;
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- engineParameters_["ResourcePaths"] = "CoreData;PlayerData;Cache;AtomicResources";
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+ engineParameters_.InsertNew("FullScreen", true);
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+ engineParameters_.InsertNew("ResourcePaths", "CoreData;PlayerData;Cache;AtomicResources");
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#elif ATOMIC_PLATFORM_WEB
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- engineParameters_["FullScreen"] = false;
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- engineParameters_["ResourcePaths"] = "AtomicResources";
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- // engineParameters_["WindowWidth"] = 1280;
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- // engineParameters_["WindowHeight"] = 720;
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+ engineParameters_.InsertNew("FullScreen", false);
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+ engineParameters_.InsertNew("ResourcePaths", "AtomicResources");
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+ // engineParameters_.InsertNew("WindowWidth", 1280);
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+ // engineParameters_.InsertNew("WindowHeight", 720);
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#elif ATOMIC_PLATFORM_IOS
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- engineParameters_["FullScreen"] = false;
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- engineParameters_["ResourcePaths"] = "AtomicResources";
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+ engineParameters_.InsertNew("FullScreen", false);
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+ engineParameters_.InsertNew("ResourcePaths", "AtomicResources");
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#else
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- engineParameters_["FullScreen"] = false;
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- engineParameters_["WindowWidth"] = 1280;
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- engineParameters_["WindowHeight"] = 720;
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- engineParameters_["ResourcePaths"] = "AtomicResources";
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+ engineParameters_.InsertNew("FullScreen", false);
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+ engineParameters_.InsertNew("WindowWidth", 1280);
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+ engineParameters_.InsertNew("WindowHeight", 720);
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+ engineParameters_.InsertNew("ResourcePaths", "AtomicResources");
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#endif
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#if ATOMIC_PLATFORM_WINDOWS
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- engineParameters_["WindowIcon"] = "Images/AtomicLogo32.png";
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- engineParameters_["ResourcePrefixPath"] = "AtomicPlayer_Resources";
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+ engineParameters_.InsertNew("WindowIcon", "Images/AtomicLogo32.png");
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+ engineParameters_.InsertNew("ResourcePrefixPath", "AtomicPlayer_Resources");
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#elif ATOMIC_PLATFORM_ANDROID
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- //engineParameters_["ResourcePrefixPath"] = "assets";
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+ //engineParameters_.InsertNew("ResourcePrefixPath"], "assets");
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#elif ATOMIC_PLATFORM_OSX
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- engineParameters_["ResourcePrefixPath"] = "../Resources";
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+ engineParameters_.InsertNew("ResourcePrefixPath", "../Resources");
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#endif
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const Vector<String>& arguments = GetArguments();
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@@ -124,7 +124,7 @@ void AtomicPlayerApp::Setup()
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}
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// Use the script file name as the base name for the log file
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- engineParameters_["LogName"] = filesystem->GetAppPreferencesDir("AtomicPlayer", "Logs") + "AtomicPlayer.log";
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+ engineParameters_.InsertNew("LogName", filesystem->GetAppPreferencesDir("AtomicPlayer", "Logs") + "AtomicPlayer.log");
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}
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void AtomicPlayerApp::Start()
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