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@@ -34,10 +34,812 @@
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#include <Atomic/UI/SystemUI/DebugHud.h>
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#include "IPCPlayerApp.h"
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+#include <stdio.h>
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namespace Atomic
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{
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+IPCPlayerApp *arobj = NULL;
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+
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+void do_reconnect() // hack to call object method
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+{
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+ if (arobj)
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+ arobj->Reconnect();
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+}
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+
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+#ifdef ATOMIC_PLATFORM_WINDOWS
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+
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+/*
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+ * Example debug transport using a Windows TCP socket
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+ *
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+ * Provides a TCP server socket which a debug client can connect to.
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+ * After that data is just passed through.
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+ *
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+ * https://msdn.microsoft.com/en-us/library/windows/desktop/ms737593(v=vs.85).aspx
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+ *
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+ * Compiling 'duk' with debugger support using MSVC (Visual Studio):
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+ *
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+ * > python2 tools\configure.py \
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+ * --output-directory prep
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+ * -DDUK_USE_DEBUGGER_SUPPORT -DDUK_USE_INTERRUPT_COUNTER
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+ * > cl /W3 /O2 /Feduk.exe \
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+ * /DDUK_CMDLINE_DEBUGGER_SUPPORT
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+ * /Iexamples\debug-trans-socket /Iprep
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+ * examples\cmdline\duk_cmdline.c
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+ * examples\debug-trans-socket\duk_trans_socket_windows.c
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+ * prep\duktape.c
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+ *
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+ * With MinGW:
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+ *
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+ * $ python2 tools\configure.py \
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+ * --output-directory prep
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+ * -DDUK_USE_DEBUGGER_SUPPORT -DDUK_USE_INTERRUPT_COUNTER
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+ * $ gcc -oduk.exe -Wall -O2 \
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+ * -DDUK_CMDLINE_DEBUGGER_SUPPORT \
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+ * -Iexamples/debug-trans-socket -Iprep \
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+ * examples/cmdline/duk_cmdline.c \
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+ * examples/debug-trans-socket/duk_trans_socket_windows.c \
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+ * prep/duktape.c -lm -lws2_32
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+ */
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+
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+#undef UNICODE
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+#if !defined(WIN32_LEAN_AND_MEAN)
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+#define WIN32_LEAN_AND_MEAN
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+#endif
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+
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+/* MinGW workaround for missing getaddrinfo() etc:
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+ * http://programmingrants.blogspot.fi/2009/09/tips-on-undefined-reference-to.html
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+ */
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+#if defined(__MINGW32__) || defined(__MINGW64__)
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+#if !defined(_WIN32_WINNT)
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+#define _WIN32_WINNT 0x0501
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+#endif
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+#endif
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+
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+#include <windows.h>
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+#include <winsock2.h>
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+#include <ws2tcpip.h>
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+#include <stdio.h>
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+#include <string.h>
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+#include "duktape.h"
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+
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+#if defined(_MSC_VER)
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+#pragma comment (lib, "Ws2_32.lib")
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+#endif
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+
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+#if !defined(DUK_DEBUG_PORT)
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+#define DUK_DEBUG_PORT 9091
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+#endif
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+#if !defined(DUK_DEBUG_ADDRESS)
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+#define DUK_DEBUG_ADDRESS "0.0.0.0"
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+#endif
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+#define DUK__STRINGIFY_HELPER(x) #x
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+#define DUK__STRINGIFY(x) DUK__STRINGIFY_HELPER(x)
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+
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+#if 0
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+#define DEBUG_PRINTS
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+#endif
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+
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+static SOCKET server_sock = INVALID_SOCKET;
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+static SOCKET client_sock = INVALID_SOCKET;
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+static int wsa_inited = 0;
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+
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+/*
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+ * Transport init and finish
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+ */
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+
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+void duk_trans_socket_init(void) {
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+ WSADATA wsa_data;
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+ struct addrinfo hints;
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+ struct addrinfo *result = NULL;
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+ int rc;
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+
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+ memset((void *) &wsa_data, 0, sizeof(wsa_data));
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+ memset((void *) &hints, 0, sizeof(hints));
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+
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+ rc = WSAStartup(MAKEWORD(2, 2), &wsa_data);
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+ if (rc != 0) {
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+ fprintf(stderr, "%s: WSAStartup() failed: %d\n", __FILE__, rc);
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+ fflush(stderr);
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+ goto fail;
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+ }
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+ wsa_inited = 1;
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+
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+ hints.ai_family = AF_UNSPEC;
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+ hints.ai_socktype = SOCK_STREAM;
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+ hints.ai_protocol = IPPROTO_TCP;
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+ hints.ai_flags = AI_PASSIVE;
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+
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+ rc = getaddrinfo(DUK_DEBUG_ADDRESS, DUK__STRINGIFY(DUK_DEBUG_PORT), &hints, &result);
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+ if (rc != 0) {
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+ fprintf(stderr, "%s: getaddrinfo() failed: %d\n", __FILE__, rc);
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+ fflush(stderr);
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+ goto fail;
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+ }
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+
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+ server_sock = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
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+ if (server_sock == INVALID_SOCKET) {
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+ fprintf(stderr, "%s: socket() failed with error: %ld\n",
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+ __FILE__, (long) WSAGetLastError());
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+ fflush(stderr);
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+ goto fail;
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+ }
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+
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+ rc = bind(server_sock, result->ai_addr, (int) result->ai_addrlen);
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+ if (rc == SOCKET_ERROR) {
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+ fprintf(stderr, "%s: bind() failed with error: %ld\n",
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+ __FILE__, (long) WSAGetLastError());
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+ fflush(stderr);
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+ goto fail;
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+ }
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+
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+ rc = listen(server_sock, SOMAXCONN);
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+ if (rc == SOCKET_ERROR) {
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+ fprintf(stderr, "%s: listen() failed with error: %ld\n",
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+ __FILE__, (long) WSAGetLastError());
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+ fflush(stderr);
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+ goto fail;
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+ }
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+
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+ if (result != NULL) {
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+ freeaddrinfo(result);
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+ result = NULL;
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+ }
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+ return;
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+
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+ fail:
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+ if (result != NULL) {
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+ freeaddrinfo(result);
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+ result = NULL;
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+ }
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+ if (server_sock != INVALID_SOCKET) {
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+ (void) closesocket(server_sock);
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+ server_sock = INVALID_SOCKET;
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+ }
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+ if (wsa_inited) {
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+ WSACleanup();
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+ wsa_inited = 0;
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+ }
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+}
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+
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+void duk_trans_socket_finish(void) {
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+ if (client_sock != INVALID_SOCKET) {
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+ (void) closesocket(client_sock);
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+ client_sock = INVALID_SOCKET;
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+ }
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+ if (server_sock != INVALID_SOCKET) {
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+ (void) closesocket(server_sock);
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+ server_sock = INVALID_SOCKET;
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+ }
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+ if (wsa_inited) {
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+ WSACleanup();
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+ wsa_inited = 0;
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+ }
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+
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+ // auto-restart
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+ do_reconnect();
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+
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+}
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+
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+void duk_trans_socket_waitconn(void) {
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+ if (server_sock == INVALID_SOCKET) {
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+ fprintf(stderr, "%s: no server socket, skip waiting for connection\n",
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+ __FILE__);
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+ fflush(stderr);
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+ return;
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+ }
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+ if (client_sock != INVALID_SOCKET) {
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+ (void) closesocket(client_sock);
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+ client_sock = INVALID_SOCKET;
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+ }
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+
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+ fprintf(stderr, "Waiting for debug connection on port %d\n", (int) DUK_DEBUG_PORT);
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+ fflush(stderr);
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+
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+ client_sock = accept(server_sock, NULL, NULL);
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+ if (client_sock == INVALID_SOCKET) {
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+ fprintf(stderr, "%s: accept() failed with error %ld, skip waiting for connection\n",
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+ __FILE__, (long) WSAGetLastError());
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+ fflush(stderr);
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+ goto fail;
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+ }
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+
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+ fprintf(stderr, "Debug connection established\n");
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+ fflush(stderr);
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+
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+ /* XXX: For now, close the listen socket because we won't accept new
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+ * connections anyway. A better implementation would allow multiple
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+ * debug attaches.
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+ */
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+
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+ if (server_sock != INVALID_SOCKET) {
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+ (void) closesocket(server_sock);
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+ server_sock = INVALID_SOCKET;
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+ }
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+ return;
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+
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+ fail:
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+ if (client_sock != INVALID_SOCKET) {
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+ (void) closesocket(client_sock);
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+ client_sock = INVALID_SOCKET;
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+ }
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+}
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+
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+/*
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+ * Duktape callbacks
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+ */
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+
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+/* Duktape debug transport callback: (possibly partial) read. */
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+duk_size_t duk_trans_socket_read_cb(void *udata, char *buffer, duk_size_t length) {
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+ int ret;
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+
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+ (void) udata; /* not needed by the example */
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+
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+#if defined(DEBUG_PRINTS)
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+ fprintf(stderr, "%s: udata=%p, buffer=%p, length=%ld\n",
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+ __FUNCTION__, (void *) udata, (void *) buffer, (long) length);
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+ fflush(stderr);
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+#endif
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+
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+ if (client_sock == INVALID_SOCKET) {
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+ return 0;
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+ }
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+
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+ if (length == 0) {
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+ /* This shouldn't happen. */
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+ fprintf(stderr, "%s: read request length == 0, closing connection\n",
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+ __FILE__);
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+ fflush(stderr);
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+ goto fail;
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+ }
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+
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+ if (buffer == NULL) {
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+ /* This shouldn't happen. */
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+ fprintf(stderr, "%s: read request buffer == NULL, closing connection\n",
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+ __FILE__);
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+ fflush(stderr);
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+ goto fail;
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+ }
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+
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+ /* In a production quality implementation there would be a sanity
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+ * timeout here to recover from "black hole" disconnects.
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+ */
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+
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+ ret = recv(client_sock, (void *) buffer, (int) length, 0);
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+ if (ret < 0) {
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+ fprintf(stderr, "%s: debug read failed, error %d, closing connection\n",
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+ __FILE__, ret);
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+ fflush(stderr);
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+ goto fail;
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+ } else if (ret == 0) {
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+ fprintf(stderr, "%s: debug read failed, ret == 0 (EOF), closing connection\n",
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+ __FILE__);
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+ fflush(stderr);
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+ goto fail;
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+ } else if (ret > (int) length) {
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+ fprintf(stderr, "%s: debug read failed, ret too large (%ld > %ld), closing connection\n",
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+ __FILE__, (long) ret, (long) length);
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+ fflush(stderr);
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+ goto fail;
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+ }
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+
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+ return (duk_size_t) ret;
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+
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+ fail:
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+ if (client_sock != INVALID_SOCKET) {
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+ (void) closesocket(client_sock);
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+ client_sock = INVALID_SOCKET;
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+ }
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+ return 0;
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+}
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+
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+/* Duktape debug transport callback: (possibly partial) write. */
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+duk_size_t duk_trans_socket_write_cb(void *udata, const char *buffer, duk_size_t length) {
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+ int ret;
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+
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+ (void) udata; /* not needed by the example */
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+
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+#if defined(DEBUG_PRINTS)
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+ fprintf(stderr, "%s: udata=%p, buffer=%p, length=%ld\n",
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+ __FUNCTION__, (void *) udata, (const void *) buffer, (long) length);
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+ fflush(stderr);
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+#endif
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+
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+ if (client_sock == INVALID_SOCKET) {
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+ return 0;
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+ }
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+
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+ if (length == 0) {
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+ /* This shouldn't happen. */
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+ fprintf(stderr, "%s: write request length == 0, closing connection\n",
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+ __FILE__);
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+ fflush(stderr);
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+ goto fail;
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+ }
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+
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+ if (buffer == NULL) {
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+ /* This shouldn't happen. */
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+ fprintf(stderr, "%s: write request buffer == NULL, closing connection\n",
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+ __FILE__);
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+ fflush(stderr);
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+ goto fail;
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+ }
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+
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+ /* In a production quality implementation there would be a sanity
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+ * timeout here to recover from "black hole" disconnects.
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+ */
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+
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+ ret = send(client_sock, (const void *) buffer, (int) length, 0);
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+ if (ret <= 0 || ret > (int) length) {
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+ fprintf(stderr, "%s: debug write failed, ret %d, closing connection\n",
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+ __FILE__, ret);
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+ fflush(stderr);
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+ goto fail;
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+ }
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+
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+ return (duk_size_t) ret;
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+
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+ fail:
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+ if (client_sock != INVALID_SOCKET) {
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+ (void) closesocket(INVALID_SOCKET);
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+ client_sock = INVALID_SOCKET;
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+ }
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+ return 0;
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+}
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+
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+duk_size_t duk_trans_socket_peek_cb(void *udata) {
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+ u_long avail;
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+ int rc;
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+
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+ (void) udata; /* not needed by the example */
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+
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+#if defined(DEBUG_PRINTS)
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+ fprintf(stderr, "%s: udata=%p\n", __FUNCTION__, (void *) udata);
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+ fflush(stderr);
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+#endif
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+
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+ if (client_sock == INVALID_SOCKET) {
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+ return 0;
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+ }
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+
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+ avail = 0;
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+ rc = ioctlsocket(client_sock, FIONREAD, &avail);
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+ if (rc != 0) {
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+ fprintf(stderr, "%s: ioctlsocket() returned %d, closing connection\n",
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+ __FILE__, rc);
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+ fflush(stderr);
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+ goto fail; /* also returns 0, which is correct */
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+ } else {
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+ if (avail == 0) {
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+ return 0; /* nothing to read */
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+ } else {
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+ return 1; /* something to read */
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+ }
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+ }
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+ /* never here */
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+
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+ fail:
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+ if (client_sock != INVALID_SOCKET) {
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+ (void) closesocket(client_sock);
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+ client_sock = INVALID_SOCKET;
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+ }
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+ return 0;
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+}
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+
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+void duk_trans_socket_read_flush_cb(void *udata) {
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+ (void) udata; /* not needed by the example */
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+
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+#if defined(DEBUG_PRINTS)
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+ fprintf(stderr, "%s: udata=%p\n", __FUNCTION__, (void *) udata);
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+ fflush(stderr);
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+#endif
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+
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+ /* Read flush: Duktape may not be making any more read calls at this
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+ * time. If the transport maintains a receive window, it can use a
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+ * read flush as a signal to update the window status to the remote
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+ * peer. A read flush is guaranteed to occur before Duktape stops
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+ * reading for a while; it may occur in other situations as well so
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+ * it's not a 100% reliable indication.
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+ */
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+
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+ /* This TCP transport requires no read flush handling so ignore.
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+ * You can also pass a NULL to duk_debugger_attach() and not
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+ * implement this callback at all.
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+ */
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+}
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+
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+void duk_trans_socket_write_flush_cb(void *udata) {
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+ (void) udata; /* not needed by the example */
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+
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|
+#if defined(DEBUG_PRINTS)
|
|
|
+ fprintf(stderr, "%s: udata=%p\n", __FUNCTION__, (void *) udata);
|
|
|
+ fflush(stderr);
|
|
|
+#endif
|
|
|
+
|
|
|
+ /* Write flush. If the transport combines multiple writes
|
|
|
+ * before actually sending, a write flush is an indication
|
|
|
+ * to write out any pending bytes: Duktape may not be doing
|
|
|
+ * any more writes on this occasion.
|
|
|
+ */
|
|
|
+
|
|
|
+ /* This TCP transport requires no write flush handling so ignore.
|
|
|
+ * You can also pass a NULL to duk_debugger_attach() and not
|
|
|
+ * implement this callback at all.
|
|
|
+ */
|
|
|
+ return;
|
|
|
+}
|
|
|
+
|
|
|
+#undef DUK__STRINGIFY_HELPER
|
|
|
+#undef DUK__STRINGIFY
|
|
|
+
|
|
|
+
|
|
|
+#else // OSX ad LINUX
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Example debug transport using a Linux/Unix TCP socket
|
|
|
+ *
|
|
|
+ * Provides a TCP server socket which a debug client can connect to.
|
|
|
+ * After that data is just passed through.
|
|
|
+ */
|
|
|
+
|
|
|
+ #include <stdio.h>
|
|
|
+ #include <string.h>
|
|
|
+ #include <sys/socket.h>
|
|
|
+ #include <netinet/in.h>
|
|
|
+ #include <unistd.h>
|
|
|
+ #include <poll.h>
|
|
|
+ #include <errno.h>
|
|
|
+ #include <ThirdParty/Duktape/duktape.h>
|
|
|
+
|
|
|
+ #if !defined(DUK_DEBUG_PORT)
|
|
|
+ #define DUK_DEBUG_PORT 9091
|
|
|
+ #endif
|
|
|
+
|
|
|
+ #if 0
|
|
|
+ #define DEBUG_PRINTS
|
|
|
+ #endif
|
|
|
+
|
|
|
+
|
|
|
+ static int server_sock = -1;
|
|
|
+ static int client_sock = -1;
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Transport init and finish
|
|
|
+ */
|
|
|
+
|
|
|
+ void duk_trans_socket_init(void) {
|
|
|
+ struct sockaddr_in addr;
|
|
|
+ int on;
|
|
|
+
|
|
|
+ server_sock = socket(AF_INET, SOCK_STREAM, 0);
|
|
|
+ if (server_sock < 0) {
|
|
|
+ fprintf(stderr, "%s: failed to create server socket: %s\n",
|
|
|
+ __FILE__, strerror(errno));
|
|
|
+ fflush(stderr);
|
|
|
+ goto fail;
|
|
|
+ }
|
|
|
+
|
|
|
+ on = 1;
|
|
|
+ if (setsockopt(server_sock, SOL_SOCKET, SO_REUSEADDR, (const char *) &on, sizeof(on)) < 0) {
|
|
|
+ fprintf(stderr, "%s: failed to set SO_REUSEADDR for server socket: %s\n",
|
|
|
+ __FILE__, strerror(errno));
|
|
|
+ fflush(stderr);
|
|
|
+ goto fail;
|
|
|
+ }
|
|
|
+
|
|
|
+ memset((void *) &addr, 0, sizeof(addr));
|
|
|
+ addr.sin_family = AF_INET;
|
|
|
+ addr.sin_addr.s_addr = INADDR_ANY;
|
|
|
+ addr.sin_port = htons(DUK_DEBUG_PORT);
|
|
|
+
|
|
|
+ if (bind(server_sock, (struct sockaddr *) &addr, sizeof(addr)) < 0) {
|
|
|
+ fprintf(stderr, "%s: failed to bind server socket: %s\n",
|
|
|
+ __FILE__, strerror(errno));
|
|
|
+ fflush(stderr);
|
|
|
+ goto fail;
|
|
|
+ }
|
|
|
+
|
|
|
+ listen(server_sock, 1 /*backlog*/);
|
|
|
+ return;
|
|
|
+
|
|
|
+ fail:
|
|
|
+ if (server_sock >= 0) {
|
|
|
+ (void) close(server_sock);
|
|
|
+ server_sock = -1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void duk_trans_socket_waitconn(void) {
|
|
|
+ struct sockaddr_in addr;
|
|
|
+ socklen_t sz;
|
|
|
+
|
|
|
+ if (server_sock < 0) {
|
|
|
+ fprintf(stderr, "%s: no server socket, skip waiting for connection\n",
|
|
|
+ __FILE__);
|
|
|
+ fflush(stderr);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (client_sock >= 0) {
|
|
|
+ (void) close(client_sock);
|
|
|
+ client_sock = -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ fprintf(stderr, "Waiting for debug connection on port %d\n", (int) DUK_DEBUG_PORT);
|
|
|
+ fflush(stderr);
|
|
|
+
|
|
|
+ sz = (socklen_t) sizeof(addr);
|
|
|
+ client_sock = accept(server_sock, (struct sockaddr *) &addr, &sz);
|
|
|
+ if (client_sock < 0) {
|
|
|
+ fprintf(stderr, "%s: accept() failed, skip waiting for connection: %s\n",
|
|
|
+ __FILE__, strerror(errno));
|
|
|
+ fflush(stderr);
|
|
|
+ goto fail;
|
|
|
+ }
|
|
|
+
|
|
|
+ fprintf(stderr, "Debug connection established\n");
|
|
|
+ fflush(stderr);
|
|
|
+
|
|
|
+ /* XXX: For now, close the listen socket because we won't accept new
|
|
|
+ * connections anyway. A better implementation would allow multiple
|
|
|
+ * debug attaches.
|
|
|
+ */
|
|
|
+
|
|
|
+ if (server_sock >= 0) {
|
|
|
+ (void) close(server_sock);
|
|
|
+ server_sock = -1;
|
|
|
+ }
|
|
|
+ return;
|
|
|
+
|
|
|
+ fail:
|
|
|
+ if (client_sock >= 0) {
|
|
|
+ (void) close(client_sock);
|
|
|
+ client_sock = -1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void duk_trans_socket_finish(void) {
|
|
|
+ if (client_sock >= 0) {
|
|
|
+ (void) close(client_sock);
|
|
|
+ client_sock = -1;
|
|
|
+ }
|
|
|
+ if (server_sock >= 0) {
|
|
|
+ (void) close(server_sock);
|
|
|
+ server_sock = -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+ // auto-restart
|
|
|
+ do_reconnect();
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Duktape callbacks
|
|
|
+ */
|
|
|
+
|
|
|
+ /* Duktape debug transport callback: (possibly partial) read. */
|
|
|
+ duk_size_t duk_trans_socket_read_cb(void *udata, char *buffer, duk_size_t length) {
|
|
|
+ ssize_t ret;
|
|
|
+
|
|
|
+ (void) udata; /* not needed by the example */
|
|
|
+
|
|
|
+ #if defined(DEBUG_PRINTS)
|
|
|
+ fprintf(stderr, "%s: udata=%p, buffer=%p, length=%ld\n",
|
|
|
+ __func__, (void *) udata, (void *) buffer, (long) length);
|
|
|
+ fflush(stderr);
|
|
|
+ #endif
|
|
|
+
|
|
|
+ if (client_sock < 0) {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (length == 0) {
|
|
|
+ /* This shouldn't happen. */
|
|
|
+ fprintf(stderr, "%s: read request length == 0, closing connection\n",
|
|
|
+ __FILE__);
|
|
|
+ fflush(stderr);
|
|
|
+ goto fail;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (buffer == NULL) {
|
|
|
+ /* This shouldn't happen. */
|
|
|
+ fprintf(stderr, "%s: read request buffer == NULL, closing connection\n",
|
|
|
+ __FILE__);
|
|
|
+ fflush(stderr);
|
|
|
+ goto fail;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* In a production quality implementation there would be a sanity
|
|
|
+ * timeout here to recover from "black hole" disconnects.
|
|
|
+ */
|
|
|
+
|
|
|
+ ret = read(client_sock, (void *) buffer, (size_t) length);
|
|
|
+ if (ret < 0) {
|
|
|
+ fprintf(stderr, "%s: debug read failed, closing connection: %s\n",
|
|
|
+ __FILE__, strerror(errno));
|
|
|
+ fflush(stderr);
|
|
|
+ goto fail;
|
|
|
+ } else if (ret == 0) {
|
|
|
+ fprintf(stderr, "%s: debug read failed, ret == 0 (EOF), closing connection\n",
|
|
|
+ __FILE__);
|
|
|
+ fflush(stderr);
|
|
|
+ goto fail;
|
|
|
+ } else if (ret > (ssize_t) length) {
|
|
|
+ fprintf(stderr, "%s: debug read failed, ret too large (%ld > %ld), closing connection\n",
|
|
|
+ __FILE__, (long) ret, (long) length);
|
|
|
+ fflush(stderr);
|
|
|
+ goto fail;
|
|
|
+ }
|
|
|
+
|
|
|
+ return (duk_size_t) ret;
|
|
|
+
|
|
|
+ fail:
|
|
|
+ if (client_sock >= 0) {
|
|
|
+ (void) close(client_sock);
|
|
|
+ client_sock = -1;
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Duktape debug transport callback: (possibly partial) write. */
|
|
|
+ duk_size_t duk_trans_socket_write_cb(void *udata, const char *buffer, duk_size_t length) {
|
|
|
+ ssize_t ret;
|
|
|
+
|
|
|
+ (void) udata; /* not needed by the example */
|
|
|
+
|
|
|
+ #if defined(DEBUG_PRINTS)
|
|
|
+ fprintf(stderr, "%s: udata=%p, buffer=%p, length=%ld\n",
|
|
|
+ __func__, (void *) udata, (const void *) buffer, (long) length);
|
|
|
+ fflush(stderr);
|
|
|
+ #endif
|
|
|
+
|
|
|
+ if (client_sock < 0) {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (length == 0) {
|
|
|
+ /* This shouldn't happen. */
|
|
|
+ fprintf(stderr, "%s: write request length == 0, closing connection\n",
|
|
|
+ __FILE__);
|
|
|
+ fflush(stderr);
|
|
|
+ goto fail;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (buffer == NULL) {
|
|
|
+ /* This shouldn't happen. */
|
|
|
+ fprintf(stderr, "%s: write request buffer == NULL, closing connection\n",
|
|
|
+ __FILE__);
|
|
|
+ fflush(stderr);
|
|
|
+ goto fail;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* In a production quality implementation there would be a sanity
|
|
|
+ * timeout here to recover from "black hole" disconnects.
|
|
|
+ */
|
|
|
+
|
|
|
+ ret = write(client_sock, (const void *) buffer, (size_t) length);
|
|
|
+ if (ret <= 0 || ret > (ssize_t) length) {
|
|
|
+ fprintf(stderr, "%s: debug write failed, closing connection: %s\n",
|
|
|
+ __FILE__, strerror(errno));
|
|
|
+ fflush(stderr);
|
|
|
+ goto fail;
|
|
|
+ }
|
|
|
+
|
|
|
+ return (duk_size_t) ret;
|
|
|
+
|
|
|
+ fail:
|
|
|
+ if (client_sock >= 0) {
|
|
|
+ (void) close(client_sock);
|
|
|
+ client_sock = -1;
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ duk_size_t duk_trans_socket_peek_cb(void *udata) {
|
|
|
+ struct pollfd fds[1];
|
|
|
+ int poll_rc;
|
|
|
+
|
|
|
+ (void) udata; /* not needed by the example */
|
|
|
+
|
|
|
+ #if defined(DEBUG_PRINTS)
|
|
|
+ fprintf(stderr, "%s: udata=%p\n", __func__, (void *) udata);
|
|
|
+ fflush(stderr);
|
|
|
+ #endif
|
|
|
+
|
|
|
+ if (client_sock < 0) {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ fds[0].fd = client_sock;
|
|
|
+ fds[0].events = POLLIN;
|
|
|
+ fds[0].revents = 0;
|
|
|
+
|
|
|
+ poll_rc = poll(fds, 1, 0);
|
|
|
+ if (poll_rc < 0) {
|
|
|
+ fprintf(stderr, "%s: poll returned < 0, closing connection: %s\n",
|
|
|
+ __FILE__, strerror(errno));
|
|
|
+ fflush(stderr);
|
|
|
+ goto fail; /* also returns 0, which is correct */
|
|
|
+ } else if (poll_rc > 1) {
|
|
|
+ fprintf(stderr, "%s: poll returned > 1, treating like 1\n",
|
|
|
+ __FILE__);
|
|
|
+ fflush(stderr);
|
|
|
+ return 1; /* should never happen */
|
|
|
+ } else if (poll_rc == 0) {
|
|
|
+ return 0; /* nothing to read */
|
|
|
+ } else {
|
|
|
+ return 1; /* something to read */
|
|
|
+ }
|
|
|
+
|
|
|
+ fail:
|
|
|
+ if (client_sock >= 0) {
|
|
|
+ (void) close(client_sock);
|
|
|
+ client_sock = -1;
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ void duk_trans_socket_read_flush_cb(void *udata) {
|
|
|
+ (void) udata; /* not needed by the example */
|
|
|
+
|
|
|
+ #if defined(DEBUG_PRINTS)
|
|
|
+ fprintf(stderr, "%s: udata=%p\n", __func__, (void *) udata);
|
|
|
+ fflush(stderr);
|
|
|
+ #endif
|
|
|
+
|
|
|
+ /* Read flush: Duktape may not be making any more read calls at this
|
|
|
+ * time. If the transport maintains a receive window, it can use a
|
|
|
+ * read flush as a signal to update the window status to the remote
|
|
|
+ * peer. A read flush is guaranteed to occur before Duktape stops
|
|
|
+ * reading for a while; it may occur in other situations as well so
|
|
|
+ * it's not a 100% reliable indication.
|
|
|
+ */
|
|
|
+
|
|
|
+ /* This TCP transport requires no read flush handling so ignore.
|
|
|
+ * You can also pass a NULL to duk_debugger_attach() and not
|
|
|
+ * implement this callback at all.
|
|
|
+ */
|
|
|
+ }
|
|
|
+
|
|
|
+ void duk_trans_socket_write_flush_cb(void *udata) {
|
|
|
+ (void) udata; /* not needed by the example */
|
|
|
+
|
|
|
+ #if defined(DEBUG_PRINTS)
|
|
|
+ fprintf(stderr, "%s: udata=%p\n", __func__, (void *) udata);
|
|
|
+ fflush(stderr);
|
|
|
+ #endif
|
|
|
+
|
|
|
+ /* Write flush. If the transport combines multiple writes
|
|
|
+ * before actually sending, a write flush is an indication
|
|
|
+ * to write out any pending bytes: Duktape may not be doing
|
|
|
+ * any more writes on this occasion.
|
|
|
+ */
|
|
|
+
|
|
|
+ /* This TCP transport requires no write flush handling so ignore.
|
|
|
+ * You can also pass a NULL to duk_debugger_attach() and not
|
|
|
+ * implement this callback at all.
|
|
|
+ */
|
|
|
+ return;
|
|
|
+ }
|
|
|
+#endif // OSX ad LINUX
|
|
|
+
|
|
|
+ void debugger_detached (duk_context* ctx, void *udata) {
|
|
|
+
|
|
|
+ fflush(stderr);
|
|
|
+
|
|
|
+ /* Ensure socket is closed even when detach is initiated by Duktape
|
|
|
+ * rather than debug client.
|
|
|
+ */
|
|
|
+ duk_trans_socket_finish();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // hack around oo programming, so a function can call a class method.
|
|
|
+ void set_autoreconn ( IPCPlayerApp *someptr )
|
|
|
+ {
|
|
|
+ arobj = someptr;
|
|
|
+ }
|
|
|
+
|
|
|
IPCPlayerApp::IPCPlayerApp(Context* context) :
|
|
|
PlayerApp(context),
|
|
|
subprocess_(false),
|
|
|
@@ -192,11 +994,39 @@ namespace Atomic
|
|
|
}
|
|
|
|
|
|
SubscribeToEvent(E_PLAYERQUIT, ATOMIC_HANDLER(IPCPlayerApp, HandleQuit));
|
|
|
+
|
|
|
+ set_autoreconn (this); // for auto-reconnect
|
|
|
}
|
|
|
|
|
|
GetSubsystem<Graphics>()->RaiseWindow();
|
|
|
|
|
|
+ if (debugPlayer_)
|
|
|
+ {
|
|
|
+ ATOMIC_LOGERROR("Starting Debugger");
|
|
|
+ set_autoreconn (this); // for auto-reconnect
|
|
|
+ Reconnect();
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
+ void IPCPlayerApp::Reconnect()
|
|
|
+ {
|
|
|
+ duk_trans_socket_init();
|
|
|
+ duk_trans_socket_waitconn();
|
|
|
+
|
|
|
+ JSVM* vm = JSVM::GetJSVM(0);
|
|
|
+ if(!vm) return;
|
|
|
+ duk_context *ctx_ = vm->GetJSContext();
|
|
|
+ if(!ctx_) return;
|
|
|
+ duk_debugger_attach(ctx_,
|
|
|
+ duk_trans_socket_read_cb,
|
|
|
+ duk_trans_socket_write_cb,
|
|
|
+ duk_trans_socket_peek_cb,
|
|
|
+ duk_trans_socket_read_flush_cb,
|
|
|
+ duk_trans_socket_write_flush_cb,
|
|
|
+ NULL, // duk_debug_request_function - no custom application specific request functions
|
|
|
+ debugger_detached,
|
|
|
+ NULL);
|
|
|
}
|
|
|
|
|
|
void IPCPlayerApp::HandleQuit(StringHash eventType, VariantMap& eventData)
|
|
|
@@ -278,6 +1108,8 @@ namespace Atomic
|
|
|
|
|
|
void IPCPlayerApp::HandleExitRequest(StringHash eventType, VariantMap& eventData)
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{
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+ // we are exiting, so let's clear out the debugger object
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+ arobj = NULL;
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UnsubscribeFromEvent(E_LOGMESSAGE);
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SendEvent(E_PLAYERQUIT);
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}
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