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- Set up duktape 2.x to enable debugger hooks.
- Migrate debug socket hooks from @JimMarlowe in IPCPlayerApp.cpp/h
- Updates to jsrequire to set the module filename correctly
- cleanup

Shaddock Heath 8 år sedan
förälder
incheckning
bbb97cb96b

+ 832 - 0
Source/AtomicApp/Player/IPCPlayerApp.cpp

@@ -34,10 +34,812 @@
 #include <Atomic/UI/SystemUI/DebugHud.h>
 
 #include "IPCPlayerApp.h"
+#include <stdio.h>
 
 namespace Atomic
 {
 
+IPCPlayerApp *arobj = NULL;
+
+void do_reconnect()  // hack to call object method
+{
+    if (arobj)
+        arobj->Reconnect();
+}
+
+#ifdef ATOMIC_PLATFORM_WINDOWS
+
+/*
+ *  Example debug transport using a Windows TCP socket
+ *
+ *  Provides a TCP server socket which a debug client can connect to.
+ *  After that data is just passed through.
+ *
+ *  https://msdn.microsoft.com/en-us/library/windows/desktop/ms737593(v=vs.85).aspx
+ *
+ *  Compiling 'duk' with debugger support using MSVC (Visual Studio):
+ *
+ *    > python2 tools\configure.py \
+ *          --output-directory prep
+ *          -DDUK_USE_DEBUGGER_SUPPORT -DDUK_USE_INTERRUPT_COUNTER
+ *    > cl /W3 /O2 /Feduk.exe \
+ *          /DDUK_CMDLINE_DEBUGGER_SUPPORT
+ *          /Iexamples\debug-trans-socket /Iprep
+ *          examples\cmdline\duk_cmdline.c
+ *          examples\debug-trans-socket\duk_trans_socket_windows.c
+ *          prep\duktape.c
+ *
+ *  With MinGW:
+ *
+ *    $ python2 tools\configure.py \
+ *          --output-directory prep
+ *          -DDUK_USE_DEBUGGER_SUPPORT -DDUK_USE_INTERRUPT_COUNTER
+ *    $ gcc -oduk.exe -Wall -O2 \
+ *          -DDUK_CMDLINE_DEBUGGER_SUPPORT \
+ *          -Iexamples/debug-trans-socket -Iprep \
+ *          examples/cmdline/duk_cmdline.c \
+ *          examples/debug-trans-socket/duk_trans_socket_windows.c \
+ *          prep/duktape.c -lm -lws2_32
+ */
+
+#undef UNICODE
+#if !defined(WIN32_LEAN_AND_MEAN)
+#define WIN32_LEAN_AND_MEAN
+#endif
+
+/* MinGW workaround for missing getaddrinfo() etc:
+ * http://programmingrants.blogspot.fi/2009/09/tips-on-undefined-reference-to.html
+ */
+#if defined(__MINGW32__) || defined(__MINGW64__)
+#if !defined(_WIN32_WINNT)
+#define _WIN32_WINNT 0x0501
+#endif
+#endif
+
+#include <windows.h>
+#include <winsock2.h>
+#include <ws2tcpip.h>
+#include <stdio.h>
+#include <string.h>
+#include "duktape.h"
+
+#if defined(_MSC_VER)
+#pragma comment (lib, "Ws2_32.lib")
+#endif
+
+#if !defined(DUK_DEBUG_PORT)
+#define DUK_DEBUG_PORT 9091
+#endif
+#if !defined(DUK_DEBUG_ADDRESS)
+#define DUK_DEBUG_ADDRESS "0.0.0.0"
+#endif
+#define DUK__STRINGIFY_HELPER(x) #x
+#define DUK__STRINGIFY(x) DUK__STRINGIFY_HELPER(x)
+
+#if 0
+#define DEBUG_PRINTS
+#endif
+
+static SOCKET server_sock = INVALID_SOCKET;
+static SOCKET client_sock = INVALID_SOCKET;
+static int wsa_inited = 0;
+
+/*
+ *  Transport init and finish
+ */
+
+void duk_trans_socket_init(void) {
+    WSADATA wsa_data;
+    struct addrinfo hints;
+    struct addrinfo *result = NULL;
+    int rc;
+
+    memset((void *) &wsa_data, 0, sizeof(wsa_data));
+    memset((void *) &hints, 0, sizeof(hints));
+
+    rc = WSAStartup(MAKEWORD(2, 2), &wsa_data);
+    if (rc != 0) {
+        fprintf(stderr, "%s: WSAStartup() failed: %d\n", __FILE__, rc);
+        fflush(stderr);
+        goto fail;
+    }
+    wsa_inited = 1;
+
+    hints.ai_family = AF_UNSPEC;
+    hints.ai_socktype = SOCK_STREAM;
+    hints.ai_protocol = IPPROTO_TCP;
+    hints.ai_flags = AI_PASSIVE;
+
+    rc = getaddrinfo(DUK_DEBUG_ADDRESS, DUK__STRINGIFY(DUK_DEBUG_PORT), &hints, &result);
+    if (rc != 0) {
+        fprintf(stderr, "%s: getaddrinfo() failed: %d\n", __FILE__, rc);
+        fflush(stderr);
+        goto fail;
+    }
+
+    server_sock = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
+    if (server_sock == INVALID_SOCKET) {
+        fprintf(stderr, "%s: socket() failed with error: %ld\n",
+                __FILE__, (long) WSAGetLastError());
+        fflush(stderr);
+        goto fail;
+    }
+
+    rc = bind(server_sock, result->ai_addr, (int) result->ai_addrlen);
+    if (rc == SOCKET_ERROR) {
+        fprintf(stderr, "%s: bind() failed with error: %ld\n",
+                __FILE__, (long) WSAGetLastError());
+        fflush(stderr);
+        goto fail;
+    }
+
+    rc = listen(server_sock, SOMAXCONN);
+    if (rc == SOCKET_ERROR) {
+        fprintf(stderr, "%s: listen() failed with error: %ld\n",
+                __FILE__, (long) WSAGetLastError());
+        fflush(stderr);
+        goto fail;
+    }
+
+    if (result != NULL) {
+        freeaddrinfo(result);
+        result = NULL;
+    }
+    return;
+
+ fail:
+    if (result != NULL) {
+        freeaddrinfo(result);
+        result = NULL;
+    }
+    if (server_sock != INVALID_SOCKET) {
+        (void) closesocket(server_sock);
+        server_sock = INVALID_SOCKET;
+    }
+    if (wsa_inited) {
+        WSACleanup();
+        wsa_inited = 0;
+    }
+}
+
+void duk_trans_socket_finish(void) {
+    if (client_sock != INVALID_SOCKET) {
+        (void) closesocket(client_sock);
+        client_sock = INVALID_SOCKET;
+    }
+    if (server_sock != INVALID_SOCKET) {
+        (void) closesocket(server_sock);
+        server_sock = INVALID_SOCKET;
+    }
+    if (wsa_inited) {
+        WSACleanup();
+        wsa_inited = 0;
+    }
+
+    // auto-restart
+    do_reconnect();
+
+}
+
+void duk_trans_socket_waitconn(void) {
+    if (server_sock == INVALID_SOCKET) {
+        fprintf(stderr, "%s: no server socket, skip waiting for connection\n",
+                __FILE__);
+        fflush(stderr);
+        return;
+    }
+    if (client_sock != INVALID_SOCKET) {
+        (void) closesocket(client_sock);
+        client_sock = INVALID_SOCKET;
+    }
+
+    fprintf(stderr, "Waiting for debug connection on port %d\n", (int) DUK_DEBUG_PORT);
+    fflush(stderr);
+
+    client_sock = accept(server_sock, NULL, NULL);
+    if (client_sock == INVALID_SOCKET) {
+        fprintf(stderr, "%s: accept() failed with error %ld, skip waiting for connection\n",
+                __FILE__, (long) WSAGetLastError());
+        fflush(stderr);
+        goto fail;
+    }
+
+    fprintf(stderr, "Debug connection established\n");
+    fflush(stderr);
+
+    /* XXX: For now, close the listen socket because we won't accept new
+     * connections anyway.  A better implementation would allow multiple
+     * debug attaches.
+     */
+
+    if (server_sock != INVALID_SOCKET) {
+        (void) closesocket(server_sock);
+        server_sock = INVALID_SOCKET;
+    }
+    return;
+
+ fail:
+    if (client_sock != INVALID_SOCKET) {
+        (void) closesocket(client_sock);
+        client_sock = INVALID_SOCKET;
+    }
+}
+
+/*
+ *  Duktape callbacks
+ */
+
+/* Duktape debug transport callback: (possibly partial) read. */
+duk_size_t duk_trans_socket_read_cb(void *udata, char *buffer, duk_size_t length) {
+    int ret;
+
+    (void) udata;  /* not needed by the example */
+
+#if defined(DEBUG_PRINTS)
+    fprintf(stderr, "%s: udata=%p, buffer=%p, length=%ld\n",
+            __FUNCTION__, (void *) udata, (void *) buffer, (long) length);
+    fflush(stderr);
+#endif
+
+    if (client_sock == INVALID_SOCKET) {
+        return 0;
+    }
+
+    if (length == 0) {
+        /* This shouldn't happen. */
+        fprintf(stderr, "%s: read request length == 0, closing connection\n",
+                __FILE__);
+        fflush(stderr);
+        goto fail;
+    }
+
+    if (buffer == NULL) {
+        /* This shouldn't happen. */
+        fprintf(stderr, "%s: read request buffer == NULL, closing connection\n",
+                __FILE__);
+        fflush(stderr);
+        goto fail;
+    }
+
+    /* In a production quality implementation there would be a sanity
+     * timeout here to recover from "black hole" disconnects.
+     */
+
+    ret = recv(client_sock, (void *) buffer, (int) length, 0);
+    if (ret < 0) {
+        fprintf(stderr, "%s: debug read failed, error %d, closing connection\n",
+                __FILE__, ret);
+        fflush(stderr);
+        goto fail;
+    } else if (ret == 0) {
+        fprintf(stderr, "%s: debug read failed, ret == 0 (EOF), closing connection\n",
+                __FILE__);
+        fflush(stderr);
+        goto fail;
+    } else if (ret > (int) length) {
+        fprintf(stderr, "%s: debug read failed, ret too large (%ld > %ld), closing connection\n",
+                __FILE__, (long) ret, (long) length);
+        fflush(stderr);
+        goto fail;
+    }
+
+    return (duk_size_t) ret;
+
+ fail:
+    if (client_sock != INVALID_SOCKET) {
+        (void) closesocket(client_sock);
+        client_sock = INVALID_SOCKET;
+    }
+    return 0;
+}
+
+/* Duktape debug transport callback: (possibly partial) write. */
+duk_size_t duk_trans_socket_write_cb(void *udata, const char *buffer, duk_size_t length) {
+    int ret;
+
+    (void) udata;  /* not needed by the example */
+
+#if defined(DEBUG_PRINTS)
+    fprintf(stderr, "%s: udata=%p, buffer=%p, length=%ld\n",
+            __FUNCTION__, (void *) udata, (const void *) buffer, (long) length);
+    fflush(stderr);
+#endif
+
+    if (client_sock == INVALID_SOCKET) {
+        return 0;
+    }
+
+    if (length == 0) {
+        /* This shouldn't happen. */
+        fprintf(stderr, "%s: write request length == 0, closing connection\n",
+                __FILE__);
+        fflush(stderr);
+        goto fail;
+    }
+
+    if (buffer == NULL) {
+        /* This shouldn't happen. */
+        fprintf(stderr, "%s: write request buffer == NULL, closing connection\n",
+                __FILE__);
+        fflush(stderr);
+        goto fail;
+    }
+
+    /* In a production quality implementation there would be a sanity
+     * timeout here to recover from "black hole" disconnects.
+     */
+
+    ret = send(client_sock, (const void *) buffer, (int) length, 0);
+    if (ret <= 0 || ret > (int) length) {
+        fprintf(stderr, "%s: debug write failed, ret %d, closing connection\n",
+                __FILE__, ret);
+        fflush(stderr);
+        goto fail;
+    }
+
+    return (duk_size_t) ret;
+
+ fail:
+    if (client_sock != INVALID_SOCKET) {
+        (void) closesocket(INVALID_SOCKET);
+        client_sock = INVALID_SOCKET;
+    }
+    return 0;
+}
+
+duk_size_t duk_trans_socket_peek_cb(void *udata) {
+    u_long avail;
+    int rc;
+
+    (void) udata;  /* not needed by the example */
+
+#if defined(DEBUG_PRINTS)
+    fprintf(stderr, "%s: udata=%p\n", __FUNCTION__, (void *) udata);
+    fflush(stderr);
+#endif
+
+    if (client_sock == INVALID_SOCKET) {
+        return 0;
+    }
+
+    avail = 0;
+    rc = ioctlsocket(client_sock, FIONREAD, &avail);
+    if (rc != 0) {
+        fprintf(stderr, "%s: ioctlsocket() returned %d, closing connection\n",
+                __FILE__, rc);
+        fflush(stderr);
+        goto fail;  /* also returns 0, which is correct */
+    } else {
+        if (avail == 0) {
+            return 0;  /* nothing to read */
+        } else {
+            return 1;  /* something to read */
+        }
+    }
+    /* never here */
+
+ fail:
+    if (client_sock != INVALID_SOCKET) {
+        (void) closesocket(client_sock);
+        client_sock = INVALID_SOCKET;
+    }
+    return 0;
+}
+
+void duk_trans_socket_read_flush_cb(void *udata) {
+    (void) udata;  /* not needed by the example */
+
+#if defined(DEBUG_PRINTS)
+    fprintf(stderr, "%s: udata=%p\n", __FUNCTION__, (void *) udata);
+    fflush(stderr);
+#endif
+
+    /* Read flush: Duktape may not be making any more read calls at this
+     * time.  If the transport maintains a receive window, it can use a
+     * read flush as a signal to update the window status to the remote
+     * peer.  A read flush is guaranteed to occur before Duktape stops
+     * reading for a while; it may occur in other situations as well so
+     * it's not a 100% reliable indication.
+     */
+
+    /* This TCP transport requires no read flush handling so ignore.
+     * You can also pass a NULL to duk_debugger_attach() and not
+     * implement this callback at all.
+     */
+}
+
+void duk_trans_socket_write_flush_cb(void *udata) {
+    (void) udata;  /* not needed by the example */
+
+#if defined(DEBUG_PRINTS)
+    fprintf(stderr, "%s: udata=%p\n", __FUNCTION__, (void *) udata);
+    fflush(stderr);
+#endif
+
+    /* Write flush.  If the transport combines multiple writes
+     * before actually sending, a write flush is an indication
+     * to write out any pending bytes: Duktape may not be doing
+     * any more writes on this occasion.
+     */
+
+    /* This TCP transport requires no write flush handling so ignore.
+     * You can also pass a NULL to duk_debugger_attach() and not
+     * implement this callback at all.
+     */
+    return;
+}
+
+#undef DUK__STRINGIFY_HELPER
+#undef DUK__STRINGIFY
+
+
+#else  // OSX ad LINUX
+
+    /*
+     *  Example debug transport using a Linux/Unix TCP socket
+     *
+     *  Provides a TCP server socket which a debug client can connect to.
+     *  After that data is just passed through.
+     */
+
+    #include <stdio.h>
+    #include <string.h>
+    #include <sys/socket.h>
+    #include <netinet/in.h>
+    #include <unistd.h>
+    #include <poll.h>
+    #include <errno.h>
+    #include <ThirdParty/Duktape/duktape.h>
+
+    #if !defined(DUK_DEBUG_PORT)
+    #define DUK_DEBUG_PORT 9091
+    #endif
+
+    #if 0
+    #define DEBUG_PRINTS
+    #endif
+
+
+    static int server_sock = -1;
+    static int client_sock = -1;
+
+    /*
+     *  Transport init and finish
+     */
+
+    void duk_trans_socket_init(void) {
+        struct sockaddr_in addr;
+        int on;
+
+        server_sock = socket(AF_INET, SOCK_STREAM, 0);
+        if (server_sock < 0) {
+            fprintf(stderr, "%s: failed to create server socket: %s\n",
+                    __FILE__, strerror(errno));
+            fflush(stderr);
+            goto fail;
+        }
+
+        on = 1;
+        if (setsockopt(server_sock, SOL_SOCKET, SO_REUSEADDR, (const char *) &on, sizeof(on)) < 0) {
+            fprintf(stderr, "%s: failed to set SO_REUSEADDR for server socket: %s\n",
+                    __FILE__, strerror(errno));
+            fflush(stderr);
+            goto fail;
+        }
+
+        memset((void *) &addr, 0, sizeof(addr));
+        addr.sin_family = AF_INET;
+        addr.sin_addr.s_addr = INADDR_ANY;
+        addr.sin_port = htons(DUK_DEBUG_PORT);
+
+        if (bind(server_sock, (struct sockaddr *) &addr, sizeof(addr)) < 0) {
+            fprintf(stderr, "%s: failed to bind server socket: %s\n",
+                    __FILE__, strerror(errno));
+            fflush(stderr);
+            goto fail;
+        }
+
+        listen(server_sock, 1 /*backlog*/);
+        return;
+
+     fail:
+        if (server_sock >= 0) {
+            (void) close(server_sock);
+            server_sock = -1;
+        }
+    }
+
+    void duk_trans_socket_waitconn(void) {
+        struct sockaddr_in addr;
+        socklen_t sz;
+
+        if (server_sock < 0) {
+            fprintf(stderr, "%s: no server socket, skip waiting for connection\n",
+                    __FILE__);
+            fflush(stderr);
+            return;
+        }
+        if (client_sock >= 0) {
+            (void) close(client_sock);
+            client_sock = -1;
+        }
+
+        fprintf(stderr, "Waiting for debug connection on port %d\n", (int) DUK_DEBUG_PORT);
+        fflush(stderr);
+
+        sz = (socklen_t) sizeof(addr);
+        client_sock = accept(server_sock, (struct sockaddr *) &addr, &sz);
+        if (client_sock < 0) {
+            fprintf(stderr, "%s: accept() failed, skip waiting for connection: %s\n",
+                    __FILE__, strerror(errno));
+            fflush(stderr);
+            goto fail;
+        }
+
+        fprintf(stderr, "Debug connection established\n");
+        fflush(stderr);
+
+        /* XXX: For now, close the listen socket because we won't accept new
+         * connections anyway.  A better implementation would allow multiple
+         * debug attaches.
+         */
+
+        if (server_sock >= 0) {
+            (void) close(server_sock);
+            server_sock = -1;
+        }
+        return;
+
+     fail:
+        if (client_sock >= 0) {
+            (void) close(client_sock);
+            client_sock = -1;
+        }
+    }
+
+    void duk_trans_socket_finish(void) {
+        if (client_sock >= 0) {
+            (void) close(client_sock);
+            client_sock = -1;
+        }
+        if (server_sock >= 0) {
+            (void) close(server_sock);
+            server_sock = -1;
+        }
+
+        //
+        // auto-restart
+        do_reconnect();
+    }
+
+
+    /*
+     *  Duktape callbacks
+     */
+
+    /* Duktape debug transport callback: (possibly partial) read. */
+    duk_size_t duk_trans_socket_read_cb(void *udata, char *buffer, duk_size_t length) {
+        ssize_t ret;
+
+        (void) udata;  /* not needed by the example */
+
+    #if defined(DEBUG_PRINTS)
+        fprintf(stderr, "%s: udata=%p, buffer=%p, length=%ld\n",
+                __func__, (void *) udata, (void *) buffer, (long) length);
+        fflush(stderr);
+    #endif
+
+        if (client_sock < 0) {
+            return 0;
+        }
+
+        if (length == 0) {
+            /* This shouldn't happen. */
+            fprintf(stderr, "%s: read request length == 0, closing connection\n",
+                    __FILE__);
+            fflush(stderr);
+            goto fail;
+        }
+
+        if (buffer == NULL) {
+            /* This shouldn't happen. */
+            fprintf(stderr, "%s: read request buffer == NULL, closing connection\n",
+                    __FILE__);
+            fflush(stderr);
+            goto fail;
+        }
+
+        /* In a production quality implementation there would be a sanity
+         * timeout here to recover from "black hole" disconnects.
+         */
+
+        ret = read(client_sock, (void *) buffer, (size_t) length);
+        if (ret < 0) {
+            fprintf(stderr, "%s: debug read failed, closing connection: %s\n",
+                    __FILE__, strerror(errno));
+            fflush(stderr);
+            goto fail;
+        } else if (ret == 0) {
+            fprintf(stderr, "%s: debug read failed, ret == 0 (EOF), closing connection\n",
+                    __FILE__);
+            fflush(stderr);
+            goto fail;
+        } else if (ret > (ssize_t) length) {
+            fprintf(stderr, "%s: debug read failed, ret too large (%ld > %ld), closing connection\n",
+                    __FILE__, (long) ret, (long) length);
+            fflush(stderr);
+            goto fail;
+        }
+
+        return (duk_size_t) ret;
+
+     fail:
+        if (client_sock >= 0) {
+            (void) close(client_sock);
+            client_sock = -1;
+        }
+        return 0;
+    }
+
+    /* Duktape debug transport callback: (possibly partial) write. */
+    duk_size_t duk_trans_socket_write_cb(void *udata, const char *buffer, duk_size_t length) {
+        ssize_t ret;
+
+        (void) udata;  /* not needed by the example */
+
+    #if defined(DEBUG_PRINTS)
+        fprintf(stderr, "%s: udata=%p, buffer=%p, length=%ld\n",
+                __func__, (void *) udata, (const void *) buffer, (long) length);
+        fflush(stderr);
+    #endif
+
+        if (client_sock < 0) {
+            return 0;
+        }
+
+        if (length == 0) {
+            /* This shouldn't happen. */
+            fprintf(stderr, "%s: write request length == 0, closing connection\n",
+                    __FILE__);
+            fflush(stderr);
+            goto fail;
+        }
+
+        if (buffer == NULL) {
+            /* This shouldn't happen. */
+            fprintf(stderr, "%s: write request buffer == NULL, closing connection\n",
+                    __FILE__);
+            fflush(stderr);
+            goto fail;
+        }
+
+        /* In a production quality implementation there would be a sanity
+         * timeout here to recover from "black hole" disconnects.
+         */
+
+        ret = write(client_sock, (const void *) buffer, (size_t) length);
+        if (ret <= 0 || ret > (ssize_t) length) {
+            fprintf(stderr, "%s: debug write failed, closing connection: %s\n",
+                    __FILE__, strerror(errno));
+            fflush(stderr);
+            goto fail;
+        }
+
+        return (duk_size_t) ret;
+
+     fail:
+        if (client_sock >= 0) {
+            (void) close(client_sock);
+            client_sock = -1;
+        }
+        return 0;
+    }
+
+    duk_size_t duk_trans_socket_peek_cb(void *udata) {
+        struct pollfd fds[1];
+        int poll_rc;
+
+        (void) udata;  /* not needed by the example */
+
+    #if defined(DEBUG_PRINTS)
+        fprintf(stderr, "%s: udata=%p\n", __func__, (void *) udata);
+        fflush(stderr);
+    #endif
+
+        if (client_sock < 0) {
+            return 0;
+        }
+
+        fds[0].fd = client_sock;
+        fds[0].events = POLLIN;
+        fds[0].revents = 0;
+
+        poll_rc = poll(fds, 1, 0);
+        if (poll_rc < 0) {
+            fprintf(stderr, "%s: poll returned < 0, closing connection: %s\n",
+                    __FILE__, strerror(errno));
+            fflush(stderr);
+            goto fail;  /* also returns 0, which is correct */
+        } else if (poll_rc > 1) {
+            fprintf(stderr, "%s: poll returned > 1, treating like 1\n",
+                    __FILE__);
+            fflush(stderr);
+            return 1;  /* should never happen */
+        } else if (poll_rc == 0) {
+            return 0;  /* nothing to read */
+        } else {
+            return 1;  /* something to read */
+        }
+
+     fail:
+        if (client_sock >= 0) {
+            (void) close(client_sock);
+            client_sock = -1;
+        }
+        return 0;
+    }
+
+    void duk_trans_socket_read_flush_cb(void *udata) {
+        (void) udata;  /* not needed by the example */
+
+    #if defined(DEBUG_PRINTS)
+        fprintf(stderr, "%s: udata=%p\n", __func__, (void *) udata);
+        fflush(stderr);
+    #endif
+
+        /* Read flush: Duktape may not be making any more read calls at this
+         * time.  If the transport maintains a receive window, it can use a
+         * read flush as a signal to update the window status to the remote
+         * peer.  A read flush is guaranteed to occur before Duktape stops
+         * reading for a while; it may occur in other situations as well so
+         * it's not a 100% reliable indication.
+         */
+
+        /* This TCP transport requires no read flush handling so ignore.
+         * You can also pass a NULL to duk_debugger_attach() and not
+         * implement this callback at all.
+         */
+    }
+
+    void duk_trans_socket_write_flush_cb(void *udata) {
+        (void) udata;  /* not needed by the example */
+
+    #if defined(DEBUG_PRINTS)
+        fprintf(stderr, "%s: udata=%p\n", __func__, (void *) udata);
+        fflush(stderr);
+    #endif
+
+        /* Write flush.  If the transport combines multiple writes
+         * before actually sending, a write flush is an indication
+         * to write out any pending bytes: Duktape may not be doing
+         * any more writes on this occasion.
+         */
+
+        /* This TCP transport requires no write flush handling so ignore.
+         * You can also pass a NULL to duk_debugger_attach() and not
+         * implement this callback at all.
+         */
+        return;
+    }
+#endif // OSX ad LINUX
+
+    void debugger_detached (duk_context* ctx, void *udata) {
+
+        fflush(stderr);
+
+        /* Ensure socket is closed even when detach is initiated by Duktape
+         * rather than debug client.
+         */
+        duk_trans_socket_finish();
+
+    }
+
+    // hack around oo programming, so a function can call a class method.
+    void set_autoreconn ( IPCPlayerApp *someptr )
+    {
+        arobj = someptr;
+    }
+
     IPCPlayerApp::IPCPlayerApp(Context* context) :
         PlayerApp(context),
         subprocess_(false),
@@ -192,11 +994,39 @@ namespace Atomic
             }
 
             SubscribeToEvent(E_PLAYERQUIT, ATOMIC_HANDLER(IPCPlayerApp, HandleQuit));
+
+            set_autoreconn (this);  // for auto-reconnect
         }
 
         GetSubsystem<Graphics>()->RaiseWindow();
 
+        if (debugPlayer_)
+        {
+            ATOMIC_LOGERROR("Starting Debugger");
+            set_autoreconn (this);  // for auto-reconnect
+            Reconnect();
+        }
+
+    }
 
+    void IPCPlayerApp::Reconnect()
+    {
+        duk_trans_socket_init();
+        duk_trans_socket_waitconn();
+
+        JSVM* vm = JSVM::GetJSVM(0);
+        if(!vm) return;
+        duk_context *ctx_ = vm->GetJSContext();
+        if(!ctx_) return;
+        duk_debugger_attach(ctx_,
+            duk_trans_socket_read_cb,
+            duk_trans_socket_write_cb,
+            duk_trans_socket_peek_cb,
+            duk_trans_socket_read_flush_cb,
+            duk_trans_socket_write_flush_cb,
+            NULL, // duk_debug_request_function - no custom application specific request functions
+            debugger_detached,
+            NULL);
     }
 
     void IPCPlayerApp::HandleQuit(StringHash eventType, VariantMap& eventData)
@@ -278,6 +1108,8 @@ namespace Atomic
 
     void IPCPlayerApp::HandleExitRequest(StringHash eventType, VariantMap& eventData)
     {
+        // we are exiting, so let's clear out the debugger object
+        arobj = NULL;
         UnsubscribeFromEvent(E_LOGMESSAGE);
         SendEvent(E_PLAYERQUIT);
     }

+ 2 - 0
Source/AtomicApp/Player/IPCPlayerApp.h

@@ -47,6 +47,8 @@ namespace Atomic
 
         virtual void ProcessArguments();
 
+        void Reconnect();
+
     protected:
 
     private:

+ 10 - 0
Source/AtomicJS/Javascript/JSRequire.cpp

@@ -150,6 +150,16 @@ namespace Atomic
 
         if (cache->Exists(path))
         {
+            // We're a module w/o an associated filename, so we need
+            // to provide the fully qualified filename path so the debugger
+            // can resolve to a file correctly
+            if (duk_is_object(ctx, 3) &&
+                    !duk_has_prop_string(ctx, 3, "filename"))
+            {
+                duk_push_string(ctx, path.CString());
+                duk_put_prop_string(ctx, 3, "filename");
+            }
+
             SharedPtr<File> jsfile(cache->GetFile(path, false));
             vm->SetLastModuleSearchFile(jsfile->GetFullPath());
             String source;

+ 2 - 1
Source/ThirdParty/Duktape/README.TXT

@@ -6,7 +6,8 @@ python2 configure.py \
     --omit-removed-config-options --omit-deprecated-config-options --omit-unused-config-options \
     --emit-config-sanity-check \
     --option-file ../config/examples/performance_sensitive.yaml \
-    --option-file ../config/examples/timing_sensitive.yaml
+    --option-file ../config/examples/timing_sensitive.yaml \
+    --option-file ../config/examples/debugger_support.yaml
 
 An 'extern "C"' block has to be added to the headers duk_logging.h and duk_module_duktape.h
 (from the directory ${DUKTAPE}/extras) to avoid C++ decoration of the function names.

+ 7 - 7
Source/ThirdParty/Duktape/duk_config.h

@@ -2637,12 +2637,17 @@ typedef struct duk_hthread duk_context;
 #define DUK_USE_ARRAY_FASTPATH
 #define DUK_USE_ARRAY_PROP_FASTPATH
 #define DUK_USE_BASE64_FASTPATH
-#undef DUK_USE_DEBUGGER_SUPPORT
+#define DUK_USE_DEBUGGER_DUMPHEAP
+#define DUK_USE_DEBUGGER_INSPECT
+#define DUK_USE_DEBUGGER_PAUSE_UNCAUGHT
+#define DUK_USE_DEBUGGER_SUPPORT
+#define DUK_USE_DEBUGGER_THROW_NOTIFY
+#undef DUK_USE_DEBUGGER_TRANSPORT_TORTURE
 #define DUK_USE_FASTINT
 #define DUK_USE_FAST_REFCOUNT_DEFAULT
 #define DUK_USE_HEX_FASTPATH
 #define DUK_USE_IDCHAR_FASTPATH
-#undef DUK_USE_INTERRUPT_COUNTER
+#define DUK_USE_INTERRUPT_COUNTER
 #define DUK_USE_JSON_DECNUMBER_FASTPATH
 #define DUK_USE_JSON_DECSTRING_FASTPATH
 #define DUK_USE_JSON_EATWHITE_FASTPATH
@@ -2684,11 +2689,6 @@ typedef struct duk_hthread duk_context;
 #undef DUK_USE_DATE_PARSE_STRING
 #undef DUK_USE_DATE_PRS_GETDATE
 #undef DUK_USE_DEBUG
-#undef DUK_USE_DEBUGGER_DUMPHEAP
-#undef DUK_USE_DEBUGGER_INSPECT
-#undef DUK_USE_DEBUGGER_PAUSE_UNCAUGHT
-#define DUK_USE_DEBUGGER_THROW_NOTIFY
-#undef DUK_USE_DEBUGGER_TRANSPORT_TORTURE
 #define DUK_USE_DEBUG_BUFSIZE 65536L
 #define DUK_USE_DEBUG_LEVEL 0
 #undef DUK_USE_DEBUG_WRITE