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@@ -1,8 +0,0 @@
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-<technique vs="LitSolid" ps="LitSolid" psdefines="DIFFMAP" >
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- <pass name="base" vsdefines="ENVCUBEMAP" psdefines="ENVCUBEMAP" />
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- <pass name="prepass" psdefines="PREPASS" />
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- <pass name="material" vsdefines="ENVCUBEMAP" psdefines="MATERIAL ENVCUBEMAP" depthtest="equal" depthwrite="false" />
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- <pass name="deferred" vsdefines="ENVCUBEMAP" psdefines="DEFERRED ENVCUBEMAP" />
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- <pass name="depth" vs="Depth" ps="Depth" />
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- <pass name="shadow" vs="Shadow" ps="Shadow" />
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-</technique>
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