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Update ParticleEmitter2D.h

Alan 9 years ago
parent
commit
d04fa0a4e3
1 changed files with 6 additions and 6 deletions
  1. 6 6
      Source/Atomic/Atomic2D/ParticleEmitter2D.h

+ 6 - 6
Source/Atomic/Atomic2D/ParticleEmitter2D.h

@@ -88,8 +88,8 @@ public:
     /// Handle enabled/disabled state change.
     /// Handle enabled/disabled state change.
     virtual void OnSetEnabled();
     virtual void OnSetEnabled();
 
 
-	/// Set emission enabled.
-	void SetEmissionEnabled(bool enable);
+    /// Set emission enabled.
+    void SetEmissionEnabled(bool enable);
     /// Set particle effect.
     /// Set particle effect.
     void SetEffect(ParticleEffect2D* effect);
     void SetEffect(ParticleEffect2D* effect);
     /// Set sprite.
     /// Set sprite.
@@ -99,8 +99,8 @@ public:
     /// Set max particles.
     /// Set max particles.
     void SetMaxParticles(unsigned maxParticles);
     void SetMaxParticles(unsigned maxParticles);
 
 
-	/// Return emission state.
-	bool GetEmissionEnabled() const;
+    /// Return emission state.
+    bool GetEmissionEnabled() const;
     /// Return particle effect.
     /// Return particle effect.
     ParticleEffect2D* GetEffect() const;
     ParticleEffect2D* GetEffect() const;
     /// Return sprite.
     /// Return sprite.
@@ -141,8 +141,8 @@ private:
     /// Update particle.
     /// Update particle.
     void UpdateParticle(Particle2D& particle, float timeStep, const Vector3& worldPosition, float worldScale);
     void UpdateParticle(Particle2D& particle, float timeStep, const Vector3& worldPosition, float worldScale);
 
 
-	/// Emission enabled.
-	bool emissionEnabled_;
+    /// Emission enabled.
+    bool emissionEnabled_;
     /// Particle effect.
     /// Particle effect.
     SharedPtr<ParticleEffect2D> effect_;
     SharedPtr<ParticleEffect2D> effect_;
     /// Sprite.
     /// Sprite.