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Merge pull request #415 from rsredsq/RED-EDITOR-407

When breaking a prefab node, update node to remove the prefab save/un…
JoshEngebretson 10 years ago
parent
commit
de30ebc974
1 changed files with 3 additions and 1 deletions
  1. 3 1
      Script/AtomicEditor/ui/frames/inspector/NodeInspector.ts

+ 3 - 1
Script/AtomicEditor/ui/frames/inspector/NodeInspector.ts

@@ -123,7 +123,7 @@ class NodeInspector extends ScriptWidget {
         this.node = node;
         this.node = node;
 
 
         node.scene.sendEvent("SceneEditSerializable", { serializable: node, operation: 0});
         node.scene.sendEvent("SceneEditSerializable", { serializable: node, operation: 0});
-        this.subscribeToEvent(node, "SceneEditSerializableUndoRedo", (data) => this.handleSceneEditSerializableUndoRedoEvent(data));        
+        this.subscribeToEvent(node, "SceneEditSerializableUndoRedo", (data) => this.handleSceneEditSerializableUndoRedoEvent(data));
 
 
         this.isPrefab = this.detectPrefab(node);
         this.isPrefab = this.detectPrefab(node);
 
 
@@ -269,6 +269,8 @@ class NodeInspector extends ScriptWidget {
 
 
                     prefabComponent.breakPrefab();
                     prefabComponent.breakPrefab();
 
 
+                    this.sendEvent("EditorActiveNodeChange", { node: this.node });
+
                     return true;
                     return true;
 
 
                 }
                 }