|
|
@@ -59,14 +59,14 @@ namespace AtomicEngine
|
|
|
|
|
|
// The NodeAdded event is generated when adding a node as a child
|
|
|
|
|
|
- e.Node.GetComponents<CSComponent>(componentVector);
|
|
|
+ e.Node.GetComponents<CSComponent>(csComponentVector);
|
|
|
|
|
|
- for (uint i = 0; i < componentVector.Size; i++)
|
|
|
+ for (uint i = 0; i < csComponentVector.Size; i++)
|
|
|
{
|
|
|
- AddCSComponent(componentVector[i]);
|
|
|
+ AddCSComponent(csComponentVector[i]);
|
|
|
}
|
|
|
|
|
|
- componentVector.Clear();
|
|
|
+ csComponentVector.Clear();
|
|
|
|
|
|
});
|
|
|
|
|
|
@@ -77,14 +77,14 @@ namespace AtomicEngine
|
|
|
// The NodeRemoved event is generated when explicitly removing nodes from a scene
|
|
|
// For general cleanup, it will not be generated
|
|
|
|
|
|
- e.Node.GetComponents<CSComponent>(componentVector);
|
|
|
+ e.Node.GetComponents<CSComponent>(csComponentVector);
|
|
|
|
|
|
- for (uint i = 0; i < componentVector.Size; i++)
|
|
|
+ for (uint i = 0; i < csComponentVector.Size; i++)
|
|
|
{
|
|
|
- HandleComponentRemoved(componentVector[i]);
|
|
|
+ HandleComponentRemoved(csComponentVector[i]);
|
|
|
}
|
|
|
|
|
|
- componentVector.Clear();
|
|
|
+ csComponentVector.Clear();
|
|
|
|
|
|
});
|
|
|
|
|
|
@@ -415,7 +415,7 @@ namespace AtomicEngine
|
|
|
|
|
|
}
|
|
|
|
|
|
- Vector<CSComponent> componentVector = new Vector<CSComponent>();
|
|
|
+ Vector<CSComponent> csComponentVector = new Vector<CSComponent>();
|
|
|
|
|
|
Dictionary<CSComponentInfo, List<CSComponent>> cscomponents = new Dictionary<CSComponentInfo, List<CSComponent>>();
|
|
|
List<CSComponent> cscomponentStart = new List<CSComponent>();
|