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getJSComponent fails if called immediately after createChildPrefab #991

bitonator 9 years ago
parent
commit
e1aef2403d

+ 1 - 1
Source/AtomicJS/Javascript/JSComponent.cpp

@@ -162,7 +162,7 @@ void JSComponent::ApplyAttributes()
 }
 }
 
 
 bool JSComponent::IsInstanceInitialized() {
 bool JSComponent::IsInstanceInitialized() {
-	return instanceInitialized_;
+    return instanceInitialized_;
 }
 }
 
 
 void JSComponent::InitInstance(bool hasArgs, int argIdx)
 void JSComponent::InitInstance(bool hasArgs, int argIdx)

+ 2 - 2
Source/AtomicJS/Javascript/JSScene.cpp

@@ -95,8 +95,8 @@ static int Node_GetJSComponent(duk_context* ctx)
     {
     {
         JSComponent* component = components[i];
         JSComponent* component = components[i];
         if (component->MatchScriptName(path)) {
         if (component->MatchScriptName(path)) {
-			if(!component->IsInstanceInitialized())
-				component->InitInstance();
+            if(!component->IsInstanceInitialized())
+                component->InitInstance();
 
 
             js_push_class_object_instance(ctx, component, "Component");
             js_push_class_object_instance(ctx, component, "Component");
             return 1;
             return 1;