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Added a lightmapped+cubemapped technique.

Matt Benic 10 years ago
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e76b242d5d
1 changed files with 9 additions and 0 deletions
  1. 9 0
      Resources/CoreData/Techniques/DiffLightMapEnvCube.xml

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Resources/CoreData/Techniques/DiffLightMapEnvCube.xml

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+<technique vs="LitSolid" ps="LitSolid" psdefines="DIFFMAP">
+    <pass name="base" vsdefines="ENVCUBEMAP LIGHTMAP" psdefines="ENVCUBEMAP LIGHTMAP" />
+    <pass name="light" depthtest="equal" depthwrite="false" blend="add" />
+    <pass name="prepass" psdefines="PREPASS" />
+    <pass name="material" vsdefines="ENVCUBEMAP LIGHTMAP" psdefines="MATERIAL ENVCUBEMAP LIGHTMAP" depthtest="equal" depthwrite="false" />
+    <pass name="deferred" vsdefines="ENVCUBEMAP LIGHTMAP" psdefines="DEFERRED ENVCUBEMAP LIGHTMAP" />
+    <pass name="depth" vs="Depth" ps="Depth" />
+    <pass name="shadow" vs="Shadow" ps="Shadow" />
+</technique>