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+//
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+// Copyright (c) 2017 THUNDERBEAST GAMES LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+// THE SOFTWARE.
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+//
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+
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+#include <Atomic/Core/Context.h>
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+#include <Atomic/Scene/Scene.h>
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+#include <Atomic/Scene/SceneEvents.h>
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+
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+#include "MyNativeComponent.h"
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+
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+namespace Atomic
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+{
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+
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+MyNativeComponent::MyNativeComponent(Context *context) : Component(context),
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+ speed_(1.0f)
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+{
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+}
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+
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+MyNativeComponent::~MyNativeComponent()
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+{
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+
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+}
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+
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+void MyNativeComponent::OnSceneSet(Scene* scene)
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+{
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+ if (scene)
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+ {
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+ SubscribeToEvent(scene, E_SCENEUPDATE, ATOMIC_HANDLER(MyNativeComponent, HandleSceneUpdate));
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+ }
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+ else
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+ {
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+ UnsubscribeFromEvent(E_SCENEUPDATE);
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+ }
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+
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+}
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+
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+
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+void MyNativeComponent::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
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+{
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+ using namespace SceneUpdate;
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+ GetNode()->Yaw(speed_ * 75.0f * eventData[P_TIMESTEP].GetFloat());
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+}
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+
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+void MyNativeComponent::RegisterObject(Context* context)
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+{
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+ context->RegisterFactory<MyNativeComponent>();
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+ ATOMIC_ATTRIBUTE("Speed", float, speed_, 1.0f, AM_DEFAULT);
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+
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+}
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+
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+
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+}
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