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@@ -0,0 +1,21 @@
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+#include "Uniforms.hlsl"
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+#include "Samplers.hlsl"
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+#include "Transform.hlsl"
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+
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+void VS(float4 iPos : POSITION,
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+ float3 iNormal : NORMAL,
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+ out float4 oPos : POSITION,
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+ out float3 oTexCoord : TEXCOORD0)
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+{
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+ oPos = iPos;
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+ oTexCoord = iNormal;
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+}
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+
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+void PS(float3 oTexCoord: TEXCOORD0, out float4 oColor : COLOR0)
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+{
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+ float3 V = normalize( oTexCoord ) + float3(0, 0.2 ,0);
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+ float2 lt = float2( (1.0 + normalize( V.xz ).y) / 2.0, 1.0 - normalize( V ).y );
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+ oColor = float4(tex2D( sDiffMap, lt ).rgb, 1.0);
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+}
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+
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+
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