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Fix texture import compression when running under a headless context (like AtomicTool)

Matt Benic 8 anni fa
parent
commit
f9ff6bd8bf
1 ha cambiato i file con 4 aggiunte e 3 eliminazioni
  1. 4 3
      Source/ToolCore/Assets/TextureImporter.cpp

+ 4 - 3
Source/ToolCore/Assets/TextureImporter.cpp

@@ -97,9 +97,10 @@ bool TextureImporter::Import()
         }
 
         if (image->SaveDDS(compressedPath))
-        {            
-            Renderer * renderer = GetSubsystem<Renderer>();
-            renderer->ReloadTextures();
+        {
+            Renderer* renderer = GetSubsystem<Renderer>();
+            if (renderer != NULL) // May be importing through headless process
+                renderer->ReloadTextures();
         }
     }