Commit History

Autor SHA1 Mensaxe Data
  Josh Engebretson e9fe2a3995 Preserve node name when loading prefab %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 4a2d7fecfc Fix issue with nested paths %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson bcd66e7bbe Web Deployment work %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 0732d997cb Look for cached prefab first, then look in resource folder if not found %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson c2042fdd5f BuildSystem bindings, Updates to cache file handling, successfully built a Mac player %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson bfaa08af3b Filter AnimatedSprite2D root node, save existing prefabs instead of serializing node %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson ac8f6cdaf8 First cut of prefab improvements %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 7d56fa9b72 Preserve prefab scale, send scene change on tab change, default to 45 degree FOV on new scenes %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson aadde2289d Support material creation, guard against NAN in model animation import settings, support breaking prefabs at scene level, %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 1dc15dc751 Cleanups and selection improvements %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 8a1da37032 More work on prefabs %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f4b0ca5ac5 Working on prefabs %!s(int64=10) %!d(string=hai) anos