커밋 기록

작성자 SHA1 메시지 날짜
  Shaddock Heath 0d2b649977 * refactored the way the SeriveLocator is being called. Now instead of being called from multiple locations, it listens for incoming event messages 10 년 전
  Shaddock Heath 4017fb13b4 implemented a new service type: ProjectService and moved the UnloadProject event out of the ResourceService and into that. Also modified TypescriptLanguageService to implement both resource types and register with both types of registries.` 10 년 전
  Shaddock Heath 38892dcc05 - modified UIResourceOps to bubble the delete up to the ProjectFrame which performs the actual delete 10 년 전
  Josh Engebretson 94b70f32e7 Applying MIT License 9 년 전
  JohnnyWahib f1880b2a87 - Models, Animations, Materials, and JavaScript file components are now also being referenced to in the Project Frame when clicked on in the Inspector. 9 년 전
  JohnnyWahib d314122316 Current Material texture slots now reference texture locations within the project frame. 9 년 전
  Shaddock Heath 9535116392 relaxed some lint configuration settings and fixed all the critical lint errors in the editor files 10 년 전
  Josh Engebretson c5e26e1aeb Preserve original TBSelectList behavior as it is used outside of our tree view 10 년 전
  Josh Engebretson d41f9c171f Multiple selection WIP 10 년 전
  rsredsq 23c9c0a108 Fix behavior for expanding/collapsing editor frames with arrow keys 10 년 전
  rsredsq 4ec173d0e7 Use arrows keys to navigate in hierarchy and project panels 10 년 전
  Josh Engebretson c69b4277be Refresh the current folder to avoid still displaying moved asset 10 년 전
  Josh Engebretson dfbd3289ac Support moving assets via drag/drop 10 년 전
  Josh Engebretson a7f1168def Update the drag object on rename 10 년 전
  Josh Engebretson fda4fa5d30 Add support for basic asset renaming (with import type overrides possible), add PrefabInspector with name + apply button 10 년 전
  Josh Engebretson b855775214 Update 10 년 전
  Josh Engebretson c33c90beab Adding TextImporter, additions to UIEditField, refresh content with Resource folder at project load 10 년 전
  Josh Engebretson bfaa08af3b Filter AnimatedSprite2D root node, save existing prefabs instead of serializing node 10 년 전
  Josh Engebretson 6ed30013c5 Working on 2D platformer update 10 년 전
  rsredsq 50a070d6f2 Reworked editor folder structure 10 년 전