Josh Engebretson
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159f03c8fb
Tweaks and switching to lib squish API
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9 vuotta sitten |
Matt Benic
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6335dc4d9f
Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema.
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9 vuotta sitten |
Matt Benic
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b371d0ff23
Merge branch 'master' into #623TextureCompression
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9 vuotta sitten |
Josh Engebretson
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94b70f32e7
Applying MIT License
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9 vuotta sitten |
Matt Benic
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81e01532a1
On Windows, save DDS versions of textures in cache on import and look for those when loading a texture.
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10 vuotta sitten |
Josh Engebretson
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b855775214
Update
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10 vuotta sitten |
Josh Engebretson
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5b7a672d26
Updates
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10 vuotta sitten |
Josh Engebretson
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0c1d80ba77
Support dragging assets on hierarchy frame, cleanups for node instantiation
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10 vuotta sitten |
Josh Engebretson
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f1d3d2784d
Adding basic enum inspector fields
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10 vuotta sitten |
JoshEngebretson
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19e71db219
Improved changed file handling
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10 vuotta sitten |
Josh Engebretson
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f38b1e0ab2
Preload prefabs
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10 vuotta sitten |
Josh Engebretson
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984b66825d
TextureImporter with thumbnail generation, adding UIScrollContainer, working on idiom for attr editing, MaterialEditor, TextureSelector
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10 vuotta sitten |