Commit History

Autor SHA1 Mensaxe Data
  JohnnyWahib 6b2c152d1a Added Import Materials option to ModelImporter and Inspector %!s(int64=9) %!d(string=hai) anos
  Matt Benic 6335dc4d9f Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema. %!s(int64=9) %!d(string=hai) anos
  raheelx 60cca0dae3 - Moved the ImportConfig files to Source/ToolCore/Import %!s(int64=9) %!d(string=hai) anos
  raheelx 2eb043d40e Adjusted the resetting of the flags to acommodate cases where not all the flags are present in the config file. %!s(int64=9) %!d(string=hai) anos
  raheelx 648b69e5a9 - Created a SuperClass to hold the repeated Config methods. %!s(int64=9) %!d(string=hai) anos
  raheelx fd0743f4c8 Issue #652 - Imported model normals seem to always be on the convex side of the model %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 94b70f32e7 Applying MIT License %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 118896f364 Adding submesh geometry names %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson b855775214 Update %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 91f7e718b7 Skin weight normalization from master %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 4eac481831 Improve model import error handling %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d5d665ba75 Working on multi-materials %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 542ef72945 When failing to import a model, give an error message dialog instead of exiting with error %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 7e5a7dd3ed Support scaling of skeletal animation which works when in scene/prefab %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 93a8cc0b2d A couple hacks, supporting deleting, also create bones upon model import as this may fix issue with dragging skeletal model into scene %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d3c94a666c Working on Animation Import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson c20a18c17d Working on animation import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 36e0c7e622 Working on material editor %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f060eefedf Models imported as Node "prefabs" with materials mapped %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d7ace33a91 Working on Material import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 100c02aa49 Working on Drag and Drop and better way to wrap TurboBadger enums %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson b29b33b7a5 Working on Asset Import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson bf4dc7d241 Initial DragAndDrop support for Atomic Editor (OS X) %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson cc6a28fbf1 Exporting to MDL format %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 4732c85d39 Loading FBX from AtomicTool %!s(int64=10) %!d(string=hai) anos