JoshEngebretson
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2a6a33d04b
Merge pull request #1090 from AtomicGameEngine/JME-ATOMIC-UIWIDGETCLEANUP
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9 tahun lalu |
Josh Engebretson
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40717aae54
Delete root widget before clearing wrapped map (which cleans up UIWidgets minus currently orphaned ones that end up in widgetWrap_)
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9 tahun lalu |
JoshEngebretson
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7e3f33cb24
Merge pull request #1089 from AtomicGameEngine/JME_ATOMIC_ANIMATIONFIX
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9 tahun lalu |
JoshEngebretson
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89488b0b09
Merge pull request #1088 from AtomicGameEngine/JME_ATOMIC_ANIMATIONCONTROLLERNULLCHECK
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9 tahun lalu |
JoshEngebretson
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cbd0b459fb
Merge pull request #1087 from AtomicGameEngine/JME_ATOMIC_CLAMPEDLERP
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9 tahun lalu |
JoshEngebretson
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a87a11590e
Merge pull request #1086 from AtomicGameEngine/JME_ATOMIC_DDSRESOURCE
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9 tahun lalu |
Josh Engebretson
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d3f105ea6b
Add Atomic Begin/Atomic End change block, add a comment about the change
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9 tahun lalu |
Josh Engebretson
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eeda841b9e
Adding ATOMIC BEGIN/ATOMIC END block and comment
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9 tahun lalu |
JoshEngebretson
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a232ba695a
Merge pull request #1082 from LumaDigital/GF_SearchBarFix
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9 tahun lalu |
JoshEngebretson
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1c2c016e21
Merge pull request #1080 from LumaDigital/GF_ReparentMultipleNodes
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9 tahun lalu |
Josh Engebretson
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baba196a04
Applying ATOMIC_BEGIN/ATOMIC_END (good candidate for an upstream PR)
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9 tahun lalu |
Josh Engebretson
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64ab4315b9
Apply ATOMIC_BEGIN/ATOMIC_END to change block, fixing logging macro
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9 tahun lalu |
Gareth Fouche
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61f38a74fa
Making sure DDS files are loaded properly from GetTempResource.
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9 tahun lalu |
raheelx
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e064f6578e
Adds the clamped lerp to AGE
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9 tahun lalu |
Gareth Fouche
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3edf4aeaab
Added a null check to the AnimationController's animations array.
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9 tahun lalu |
raheelx
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c170d39c6f
moved the search implementation to where the other widget events are being handled
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9 tahun lalu |
Gareth Fouche
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3c22fa6b2c
If you have multiple nodes selected you can drag all of them and reparent them to a single parent.
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9 tahun lalu |
Gareth Fouche
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5ff122402c
Resetting the skeleton of a mesh each frame makes animation blending not work as hoped/expected when transitioning from one animation to another, involving a regression toward the base/T pose. This reset doesn't seem to really be necessary, and it looks like it would be fine to simply lerp from the last position of the skeleton into the new animation frames.
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9 tahun lalu |
JoshEngebretson
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0a7988c028
Merge pull request #1077 from AtomicGameEngine/JME-ATOMIC-SCRIPTEVENTS
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9 tahun lalu |
Josh Engebretson
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3791f064e7
Disable aggressive GC, more fun with modifying while iterating
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9 tahun lalu |
Josh Engebretson
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c45d722c83
Component loading updates
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9 tahun lalu |
Josh Engebretson
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2c46de2851
Adding Feature Examples to welcome screen
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9 tahun lalu |
JoshEngebretson
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f5946ff78c
Merge pull request #1076 from Type1J/JLS-CEF-D3D-BLIT-CRASH-FIX
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9 tahun lalu |
Josh Engebretson
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54490fbfc0
Adding Window Close event
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9 tahun lalu |
Jay Sistar
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43eacae1e7
Fixes #1074
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9 tahun lalu |
Josh Engebretson
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ef805e885e
Add MonoPInvokeCallback guard for iOS, reintroduce Matrix3x4 identity
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9 tahun lalu |
Josh Engebretson
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304ab275ef
Atomic C# Work (Native Events with strong typing, Object lifetimes, cleanups) (+23 squashed commits)
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9 tahun lalu |
JoshEngebretson
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5ddc4648f2
Merge pull request #1075 from AtomicGameEngine/TSH-ATOMIC-MONACO0DOT7
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9 tahun lalu |
Shaddock Heath
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fe5ce33c77
Fixed issue where the monaco web workers weren't loading. Also fixed a marker error that monaco was throwing.
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9 tahun lalu |
Shaddock Heath
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09aac5d89d
Initial cut at upgrading Monaco to 0.7. Still tracking down an error.
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9 tahun lalu |