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  JoshEngebretson 2a6a33d04b Merge pull request #1090 from AtomicGameEngine/JME-ATOMIC-UIWIDGETCLEANUP 9 tahun lalu
  Josh Engebretson 40717aae54 Delete root widget before clearing wrapped map (which cleans up UIWidgets minus currently orphaned ones that end up in widgetWrap_) 9 tahun lalu
  JoshEngebretson 7e3f33cb24 Merge pull request #1089 from AtomicGameEngine/JME_ATOMIC_ANIMATIONFIX 9 tahun lalu
  JoshEngebretson 89488b0b09 Merge pull request #1088 from AtomicGameEngine/JME_ATOMIC_ANIMATIONCONTROLLERNULLCHECK 9 tahun lalu
  JoshEngebretson cbd0b459fb Merge pull request #1087 from AtomicGameEngine/JME_ATOMIC_CLAMPEDLERP 9 tahun lalu
  JoshEngebretson a87a11590e Merge pull request #1086 from AtomicGameEngine/JME_ATOMIC_DDSRESOURCE 9 tahun lalu
  Josh Engebretson d3f105ea6b Add Atomic Begin/Atomic End change block, add a comment about the change 9 tahun lalu
  Josh Engebretson eeda841b9e Adding ATOMIC BEGIN/ATOMIC END block and comment 9 tahun lalu
  JoshEngebretson a232ba695a Merge pull request #1082 from LumaDigital/GF_SearchBarFix 9 tahun lalu
  JoshEngebretson 1c2c016e21 Merge pull request #1080 from LumaDigital/GF_ReparentMultipleNodes 9 tahun lalu
  Josh Engebretson baba196a04 Applying ATOMIC_BEGIN/ATOMIC_END (good candidate for an upstream PR) 9 tahun lalu
  Josh Engebretson 64ab4315b9 Apply ATOMIC_BEGIN/ATOMIC_END to change block, fixing logging macro 9 tahun lalu
  Gareth Fouche 61f38a74fa Making sure DDS files are loaded properly from GetTempResource. 9 tahun lalu
  raheelx e064f6578e Adds the clamped lerp to AGE 9 tahun lalu
  Gareth Fouche 3edf4aeaab Added a null check to the AnimationController's animations array. 9 tahun lalu
  raheelx c170d39c6f moved the search implementation to where the other widget events are being handled 9 tahun lalu
  Gareth Fouche 3c22fa6b2c If you have multiple nodes selected you can drag all of them and reparent them to a single parent. 9 tahun lalu
  Gareth Fouche 5ff122402c Resetting the skeleton of a mesh each frame makes animation blending not work as hoped/expected when transitioning from one animation to another, involving a regression toward the base/T pose. This reset doesn't seem to really be necessary, and it looks like it would be fine to simply lerp from the last position of the skeleton into the new animation frames. 9 tahun lalu
  JoshEngebretson 0a7988c028 Merge pull request #1077 from AtomicGameEngine/JME-ATOMIC-SCRIPTEVENTS 9 tahun lalu
  Josh Engebretson 3791f064e7 Disable aggressive GC, more fun with modifying while iterating 9 tahun lalu
  Josh Engebretson c45d722c83 Component loading updates 9 tahun lalu
  Josh Engebretson 2c46de2851 Adding Feature Examples to welcome screen 9 tahun lalu
  JoshEngebretson f5946ff78c Merge pull request #1076 from Type1J/JLS-CEF-D3D-BLIT-CRASH-FIX 9 tahun lalu
  Josh Engebretson 54490fbfc0 Adding Window Close event 9 tahun lalu
  Jay Sistar 43eacae1e7 Fixes #1074 9 tahun lalu
  Josh Engebretson ef805e885e Add MonoPInvokeCallback guard for iOS, reintroduce Matrix3x4 identity 9 tahun lalu
  Josh Engebretson 304ab275ef Atomic C# Work (Native Events with strong typing, Object lifetimes, cleanups) (+23 squashed commits) 9 tahun lalu
  JoshEngebretson 5ddc4648f2 Merge pull request #1075 from AtomicGameEngine/TSH-ATOMIC-MONACO0DOT7 9 tahun lalu
  Shaddock Heath fe5ce33c77 Fixed issue where the monaco web workers weren't loading. Also fixed a marker error that monaco was throwing. 9 tahun lalu
  Shaddock Heath 09aac5d89d Initial cut at upgrading Monaco to 0.7. Still tracking down an error. 9 tahun lalu