تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Josh Engebretson 2a8f8af8ba Converting existing tabs to spaces 9 سال پیش
  Josh Engebretson 9a0ac4aa9e Atomic C# Work (+5 squashed commits) 9 سال پیش
  Josh Engebretson 41e55cce21 Windows updates 9 سال پیش
  Josh Engebretson 3c9817df7f Compilation and link delta 9 سال پیش
  Josh Engebretson c3834eed09 Fix const string 9 سال پیش
  Eugene 64a2a7feb5 Cherry Picked From BBS - SHA 072d8845b9f113d64d0c7e0ed00fd1eb746f4f23 9 سال پیش
  Eugene 662d8c9de2 Cherry Picked from branch BBS SHA: 190228fcec782b6ae94ee143c95f0a8ac15a9bdc 9 سال پیش
  Eugene d91fead9ca Fixed a bug were the DDS files were not included in the build. 9 سال پیش
  Eugene aeb7e1fedb fixed a bug concerning the exclusion of texture files. 9 سال پیش
  Eugene f05c65000d jpg, tga and png were being included during the build process. We don't want that since the build should only be using the DDS files. This check got lost during the implementation of this configuration. 9 سال پیش
  Eugene cabc4ed7be Fixed an issue where the files in the project folder were being included in the build. Also... I added an append to file ability in the Atomic::File stream. I wanted to log to a file as needed during the build process. 9 سال پیش
  Eugene 1effb68ec8 Merge remote-tracking branch 'origin/master' into EGS-AssetBuildConfiguration 9 سال پیش
  JimMarlowe d215461616 Android toolchain for debug and release apks 9 سال پیش
  Eugene ce741498fd added the ability to specify resources to include by folder (as opposed to only per file) 9 سال پیش
  Eugene c36d9c238f fixed a few bugs found during testing 9 سال پیش
  Eugene cef12b7ca4 work on configurable asset include system for the biuld process. 9 سال پیش
  Eugene 18536f081b Merge remote-tracking branch 'origin/master' into EGS-AssetBuildConfiguration 9 سال پیش
  Eugene 79908858d1 Added initial support to define which assets/resources should be included in the build. Work has not yet been properly tested. Realised before this commit that we are going to have to include .asset files as well to the AssetBuildConfig.json file. 9 سال پیش
  Matt Benic b371d0ff23 Merge branch 'master' into #623TextureCompression 9 سال پیش
  Josh Engebretson 94b70f32e7 Applying MIT License 9 سال پیش
  Matt Benic 0deca90324 Windows Player build checks for cached DDS versions of textures and excludes original textures if DDS is found. 9 سال پیش
  Matt Benic 0170ba4b6d Deployed player supports EngineConfig. Windows build process copies /Settings/Engine.json alongside player executable. 10 سال پیش
  JoshEngebretson f61c359318 Windows build error handling improvements, better build clean logic 10 سال پیش
  Josh Engebretson c885fb4dd8 ATOMIC-74: Improvements to build file operation failure cases 10 سال پیش
  Josh Engebretson 5c930021e6 Remove a couple more Cache/ references 10 سال پیش
  Josh Engebretson b855775214 Update 10 سال پیش
  Josh Engebretson 4c0e57e39e Adding BuldComplete UI, adding UIWidget state enum, WebGL build now saves settings, adding show in explorer upon build complete 10 سال پیش
  Josh Engebretson 2f5b9eefd7 iOS deployment from editor working 10 سال پیش
  Josh Engebretson 8ca337b400 Adding build output modal, ant debug running for Android deploy with output 10 سال پیش
  Josh Engebretson c2042fdd5f BuildSystem bindings, Updates to cache file handling, successfully built a Mac player 10 سال پیش