ctrauma
|
ceca41db6b
tiny cleanup
|
há 9 anos atrás |
ctrauma
|
8841fd3697
add support for vertex color import
|
há 9 anos atrás |
weinand
|
bf1f801ed8
Add a flag to set whether non-skinned bones should be included
|
há 9 anos atrás |
Josh Engebretson
|
bc3ca75238
Animation and assimp deltas
|
há 9 anos atrás |
Josh Engebretson
|
3c9817df7f
Compilation and link delta
|
há 9 anos atrás |
JohnnyWahib
|
6b2c152d1a
Added Import Materials option to ModelImporter and Inspector
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há 9 anos atrás |
Matt Benic
|
6335dc4d9f
Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema.
|
há 9 anos atrás |
raheelx
|
60cca0dae3
- Moved the ImportConfig files to Source/ToolCore/Import
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há 9 anos atrás |
raheelx
|
2eb043d40e
Adjusted the resetting of the flags to acommodate cases where not all the flags are present in the config file.
|
há 9 anos atrás |
raheelx
|
648b69e5a9
- Created a SuperClass to hold the repeated Config methods.
|
há 9 anos atrás |
raheelx
|
fd0743f4c8
Issue #652 - Imported model normals seem to always be on the convex side of the model
|
há 9 anos atrás |
Josh Engebretson
|
94b70f32e7
Applying MIT License
|
há 9 anos atrás |
Josh Engebretson
|
118896f364
Adding submesh geometry names
|
há 10 anos atrás |
Josh Engebretson
|
b855775214
Update
|
há 10 anos atrás |
Josh Engebretson
|
91f7e718b7
Skin weight normalization from master
|
há 10 anos atrás |
Josh Engebretson
|
4eac481831
Improve model import error handling
|
há 10 anos atrás |
Josh Engebretson
|
d5d665ba75
Working on multi-materials
|
há 10 anos atrás |
Josh Engebretson
|
542ef72945
When failing to import a model, give an error message dialog instead of exiting with error
|
há 10 anos atrás |
Josh Engebretson
|
7e5a7dd3ed
Support scaling of skeletal animation which works when in scene/prefab
|
há 10 anos atrás |
Josh Engebretson
|
93a8cc0b2d
A couple hacks, supporting deleting, also create bones upon model import as this may fix issue with dragging skeletal model into scene
|
há 10 anos atrás |
Josh Engebretson
|
d3c94a666c
Working on Animation Import
|
há 10 anos atrás |
Josh Engebretson
|
c20a18c17d
Working on animation import
|
há 10 anos atrás |
Josh Engebretson
|
36e0c7e622
Working on material editor
|
há 10 anos atrás |
Josh Engebretson
|
f060eefedf
Models imported as Node "prefabs" with materials mapped
|
há 10 anos atrás |
Josh Engebretson
|
d7ace33a91
Working on Material import
|
há 10 anos atrás |
Josh Engebretson
|
100c02aa49
Working on Drag and Drop and better way to wrap TurboBadger enums
|
há 10 anos atrás |
Josh Engebretson
|
b29b33b7a5
Working on Asset Import
|
há 10 anos atrás |
Josh Engebretson
|
bf4dc7d241
Initial DragAndDrop support for Atomic Editor (OS X)
|
há 10 anos atrás |
Josh Engebretson
|
cc6a28fbf1
Exporting to MDL format
|
há 10 anos atrás |
Josh Engebretson
|
4732c85d39
Loading FBX from AtomicTool
|
há 10 anos atrás |