Histórico de Commits

Autor SHA1 Mensagem Data
  ctrauma ceca41db6b tiny cleanup há 9 anos atrás
  ctrauma 8841fd3697 add support for vertex color import há 9 anos atrás
  weinand bf1f801ed8 Add a flag to set whether non-skinned bones should be included há 9 anos atrás
  Josh Engebretson bc3ca75238 Animation and assimp deltas há 9 anos atrás
  Josh Engebretson 3c9817df7f Compilation and link delta há 9 anos atrás
  JohnnyWahib 6b2c152d1a Added Import Materials option to ModelImporter and Inspector há 9 anos atrás
  Matt Benic 6335dc4d9f Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema. há 9 anos atrás
  raheelx 60cca0dae3 - Moved the ImportConfig files to Source/ToolCore/Import há 9 anos atrás
  raheelx 2eb043d40e Adjusted the resetting of the flags to acommodate cases where not all the flags are present in the config file. há 9 anos atrás
  raheelx 648b69e5a9 - Created a SuperClass to hold the repeated Config methods. há 9 anos atrás
  raheelx fd0743f4c8 Issue #652 - Imported model normals seem to always be on the convex side of the model há 9 anos atrás
  Josh Engebretson 94b70f32e7 Applying MIT License há 9 anos atrás
  Josh Engebretson 118896f364 Adding submesh geometry names há 10 anos atrás
  Josh Engebretson b855775214 Update há 10 anos atrás
  Josh Engebretson 91f7e718b7 Skin weight normalization from master há 10 anos atrás
  Josh Engebretson 4eac481831 Improve model import error handling há 10 anos atrás
  Josh Engebretson d5d665ba75 Working on multi-materials há 10 anos atrás
  Josh Engebretson 542ef72945 When failing to import a model, give an error message dialog instead of exiting with error há 10 anos atrás
  Josh Engebretson 7e5a7dd3ed Support scaling of skeletal animation which works when in scene/prefab há 10 anos atrás
  Josh Engebretson 93a8cc0b2d A couple hacks, supporting deleting, also create bones upon model import as this may fix issue with dragging skeletal model into scene há 10 anos atrás
  Josh Engebretson d3c94a666c Working on Animation Import há 10 anos atrás
  Josh Engebretson c20a18c17d Working on animation import há 10 anos atrás
  Josh Engebretson 36e0c7e622 Working on material editor há 10 anos atrás
  Josh Engebretson f060eefedf Models imported as Node "prefabs" with materials mapped há 10 anos atrás
  Josh Engebretson d7ace33a91 Working on Material import há 10 anos atrás
  Josh Engebretson 100c02aa49 Working on Drag and Drop and better way to wrap TurboBadger enums há 10 anos atrás
  Josh Engebretson b29b33b7a5 Working on Asset Import há 10 anos atrás
  Josh Engebretson bf4dc7d241 Initial DragAndDrop support for Atomic Editor (OS X) há 10 anos atrás
  Josh Engebretson cc6a28fbf1 Exporting to MDL format há 10 anos atrás
  Josh Engebretson 4732c85d39 Loading FBX from AtomicTool há 10 anos atrás