Commit History

Autor SHA1 Mensaxe Data
  Josh Engebretson 482eca9386 UIInlineSelect (smart) undo/redo %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 5ad128c8f6 Greatly reduce warnings on generated C# code %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 0cd46944fb On the fly CSComponent inspector field updates %!s(int64=10) %!d(string=hai) anos
  rsredsq 8ac893a7b6 Added InvokeShortcut function. Undo, redo, cut, copy, paste, select all buttons now works from Edit menu. %!s(int64=10) %!d(string=hai) anos
  rsredsq fa4e3f6486 Added basic buttons emulation %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 9221ce9a4a Update %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 057bd20caa LicenseSystem updates %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 4c0e57e39e Adding BuldComplete UI, adding UIWidget state enum, WebGL build now saves settings, adding show in explorer upon build complete %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson c33c90beab Adding TextImporter, additions to UIEditField, refresh content with Resource folder at project load %!s(int64=10) %!d(string=hai) anos
  rsredsq 1d6b53a172 Just some fix in comments, to parse Atomic.js in jsdoc correctly. %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 1aae2dfd29 Shortcut handling improvements, resurrecting Javascript formatter %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 0156aa25b4 Resurrecting modal window system in TS, dealing with TS lack of circular dependencies (for external modules) %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 882e8e2e34 Working on model animation UI %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 8bd492fded More (and more) editor work %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 0df4c703a6 Auto-reload changed assets in editor, working on InspectorWidget %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 984b66825d TextureImporter with thumbnail generation, adding UIScrollContainer, working on idiom for attr editing, MaterialEditor, TextureSelector %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 3fdca13a93 Toggling node enabled field from script %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 06c412d0c3 Initial inspector fields for Node showing up %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson a506556c29 Working on serializable attr access from script and UI improvements, fixed enum access from TS definition file %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 2f952a540e Dragging from resources frame to 3d frame and instantiating node with model %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 100c02aa49 Working on Drag and Drop and better way to wrap TurboBadger enums %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson fcd770601e Working on drag and drop %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 4a8f1d1231 3D Scene Editor %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 3a4f2a5b0c More editor work %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 886b353b97 ProjectFrame ts work %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 359d55e02f Editor Work %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson b012d4196e Adding UICheckBox, UIClickLabel, changed event handling %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 2ecede2e4a Support setting widget states from Javascript, better error handling on exception thrown in button callback, report errors when loading UI files %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 421a699910 Improvements to require(), use die on widgets instead of destroying immediately, release compile fix %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson a1fdc3bf1e Make sure plain widgets are getting wrapped, add a way to get a widget rect %!s(int64=10) %!d(string=hai) anos