Cronologia Commit

Autore SHA1 Messaggio Data
  Josh Engebretson 3a7f28d339 Only automatically close Glow info box on success, automatically set static model to lightmap when model has lightmap UV gen enabled 8 anni fa
  Josh Engebretson c439cb548c Closing the loop... 8 anni fa
  Josh Engebretson 9a2ec004ea Atomic Glow Work 8 anni fa
  Josh Engebretson 5e2398dfce Revert "Triangle rasterization (+11 squashed commits)" 8 anni fa
  Josh Engebretson 3d77c94ec7 Triangle rasterization (+11 squashed commits) 9 anni fa
  ctrauma ceca41db6b tiny cleanup 9 anni fa
  ctrauma 8841fd3697 add support for vertex color import 9 anni fa
  weinand bf1f801ed8 Add a flag to set whether non-skinned bones should be included 9 anni fa
  Josh Engebretson bc3ca75238 Animation and assimp deltas 9 anni fa
  Josh Engebretson 3c9817df7f Compilation and link delta 9 anni fa
  JohnnyWahib 6b2c152d1a Added Import Materials option to ModelImporter and Inspector 9 anni fa
  Matt Benic 6335dc4d9f Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema. 9 anni fa
  raheelx 60cca0dae3 - Moved the ImportConfig files to Source/ToolCore/Import 9 anni fa
  raheelx 2eb043d40e Adjusted the resetting of the flags to acommodate cases where not all the flags are present in the config file. 9 anni fa
  raheelx 648b69e5a9 - Created a SuperClass to hold the repeated Config methods. 9 anni fa
  raheelx fd0743f4c8 Issue #652 - Imported model normals seem to always be on the convex side of the model 9 anni fa
  Josh Engebretson 94b70f32e7 Applying MIT License 9 anni fa
  Josh Engebretson 118896f364 Adding submesh geometry names 10 anni fa
  Josh Engebretson b855775214 Update 10 anni fa
  Josh Engebretson 91f7e718b7 Skin weight normalization from master 10 anni fa
  Josh Engebretson 4eac481831 Improve model import error handling 10 anni fa
  Josh Engebretson d5d665ba75 Working on multi-materials 10 anni fa
  Josh Engebretson 542ef72945 When failing to import a model, give an error message dialog instead of exiting with error 10 anni fa
  Josh Engebretson 7e5a7dd3ed Support scaling of skeletal animation which works when in scene/prefab 10 anni fa
  Josh Engebretson 93a8cc0b2d A couple hacks, supporting deleting, also create bones upon model import as this may fix issue with dragging skeletal model into scene 10 anni fa
  Josh Engebretson d3c94a666c Working on Animation Import 10 anni fa
  Josh Engebretson c20a18c17d Working on animation import 10 anni fa
  Josh Engebretson 36e0c7e622 Working on material editor 10 anni fa
  Josh Engebretson f060eefedf Models imported as Node "prefabs" with materials mapped 10 anni fa
  Josh Engebretson d7ace33a91 Working on Material import 10 anni fa