Commit History

Author SHA1 Message Date
  raheelx f4120cbb97 Search Bar Functionality - Issue #195 9 years ago
  Josh Engebretson 94b70f32e7 Applying MIT License 9 years ago
  JohnnyWahib f1880b2a87 - Models, Animations, Materials, and JavaScript file components are now also being referenced to in the Project Frame when clicked on in the Inspector. 9 years ago
  JohnnyWahib d314122316 Current Material texture slots now reference texture locations within the project frame. 9 years ago
  Shaddock Heath 9535116392 relaxed some lint configuration settings and fixed all the critical lint errors in the editor files 10 years ago
  Josh Engebretson c5e26e1aeb Preserve original TBSelectList behavior as it is used outside of our tree view 10 years ago
  Josh Engebretson d41f9c171f Multiple selection WIP 10 years ago
  rsredsq 23c9c0a108 Fix behavior for expanding/collapsing editor frames with arrow keys 10 years ago
  rsredsq 4ec173d0e7 Use arrows keys to navigate in hierarchy and project panels 10 years ago
  Josh Engebretson c69b4277be Refresh the current folder to avoid still displaying moved asset 10 years ago
  Josh Engebretson dfbd3289ac Support moving assets via drag/drop 10 years ago
  Josh Engebretson a7f1168def Update the drag object on rename 10 years ago
  Josh Engebretson fda4fa5d30 Add support for basic asset renaming (with import type overrides possible), add PrefabInspector with name + apply button 10 years ago
  Josh Engebretson b855775214 Update 10 years ago
  Josh Engebretson c33c90beab Adding TextImporter, additions to UIEditField, refresh content with Resource folder at project load 10 years ago
  Josh Engebretson bfaa08af3b Filter AnimatedSprite2D root node, save existing prefabs instead of serializing node 10 years ago
  Josh Engebretson 6ed30013c5 Working on 2D platformer update 10 years ago
  rsredsq 50a070d6f2 Reworked editor folder structure 10 years ago