Josh Engebretson
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a6cc1d11db
Override prefab node name from script
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10 years ago |
Josh Engebretson
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189e56c539
Cleanups to createChildPrefab, also support loading a prefab directly on an existing node
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10 years ago |
Josh Engebretson
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ac8f6cdaf8
First cut of prefab improvements
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10 years ago |
Josh Engebretson
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6ed30013c5
Working on 2D platformer update
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10 years ago |
Josh Engebretson
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9ce82e5d81
Adding updated new 2D project template, Player now holds a strong reference to current scene
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10 years ago |
Josh Engebretson
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9e36a11940
Fix player launch from IDE (and not editor), don't initialize instance until main update so the initializer function is valid, add a Node.getJSComponent() with file resolution, add a way to get scene's "MainCamera" which is defined as first camera ATM
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10 years ago |
JoshEngebretson
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ccc7e7fe97
Fixes for Windows on Direct3D9
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10 years ago |
Josh Engebretson
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4e3997a015
JSComponent improvements
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10 years ago |
Josh Engebretson
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e52640b95f
Scripted component classes
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10 years ago |
Josh Engebretson
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dfeb2a9d94
JSComponents can now take construction arguments
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10 years ago |
Josh Engebretson
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642f3ca185
Updates to components model
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10 years ago |
Josh Engebretson
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928fe5ed4e
Start of drag drop to prefab
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10 years ago |
Josh Engebretson
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41410c430a
Adding hierarchy frame
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10 years ago |
Josh Engebretson
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a506556c29
Working on serializable attr access from script and UI improvements, fixed enum access from TS definition file
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10 years ago |
Josh Engebretson
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1014851cb6
Adding Node::GetComponents, updates to allow getting all components using Component typehash, additional TypeScript decl
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10 years ago |
Josh Engebretson
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a594826f8e
Support for bound packages
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10 years ago |
JoshEngebretson
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e63fa8e8b6
GetChildrenWithName + Javascript binding
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10 years ago |
Josh Engebretson
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828ca6763b
Moving Javascript to its own library (AtomicJS)
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10 years ago |