Commit History

Autor SHA1 Mensaxe Data
  Josh Engebretson 840f467842 Adding ResourceRefList attribute editing %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson ea6822b89d JSONFile resource type %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 0a38b1f725 Adding Snap Settings %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 5ab470312c Display proper model name in inspector %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson cc9673bc93 Build cleanups for running without Atomic C# enabled %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson 56d7d39851 VS 2015 building project file %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 21529ff1ca NET Assembly Editor work %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson b855775214 Update %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f929d41f43 Adding PEX (2D ParticleSystem) Importer %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 36cde2ec78 A few updates to Spriter imports, also log to error if try and push a class which isn't supported (catches not specifying in package) %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f1d3d2784d Adding basic enum inspector fields %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 299cf0e776 Working more on inspector %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 86b431aa6c More work on inspector resource refs %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 346f006317 Initial work on scripted inspector fields that can hold resources %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson 19e71db219 Improved changed file handling %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson 4e2105b6f2 Fix missing asset detection on Windows, adding FileSystem::Exists which checks whether a file or directory exists at a path %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 8dc83c2db1 Auto create the Cache folder %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 3e73fd49c4 Display material name in material inspector, add some missing ambient TypeScript decl, support files changing from underneath AssetDatabase %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson dfbff5fdf3 Editor preference cleanup, unloading asset database assets on project unload %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 168c8de2b0 Support closing projects %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 49046a42ac New scene creation, drag and drop textures on material inspector, and more... %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson a152b309c3 Creating StaticModel components, drag/drop of model and material in inspector %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 7868e70a84 Treat resources folder like other asset database folders, more drag and drop work %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d188ae1c89 Context menus on right click, asset deletion %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson e443664f87 Project frame improvements %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson 7ca8f5c03b Fixing Windows compile (under VS2015) %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f38b1e0ab2 Preload prefabs %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 247150f659 Fixing opacity handling for UISceneView/UITextureWidget, additional asset handling %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson bf8c119b08 Add Uint to JSONValue so values don't get munged by scientific notation on double %!s(int64=10) %!d(string=hai) anos