Commit History

Autor SHA1 Mensaxe Data
  Josh Engebretson 9f791fc963 Adding script support for ray casting and getting screen ray from camera, added MousePress event for WebClient, math primitives C API for Vector2/Vector3/Ray %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 9221ce9a4a Update %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 4f5cf02fc5 Start of copy/paste for nodes, editable CSM shadow splits, cleanups %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 9c8f84e993 Material shader parameters editing and saving, %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson 7ca8f5c03b Fixing Windows compile (under VS2015) %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 984b66825d TextureImporter with thumbnail generation, adding UIScrollContainer, working on idiom for attr editing, MaterialEditor, TextureSelector %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f060eefedf Models imported as Node "prefabs" with materials mapped %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson a594826f8e Support for bound packages %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 4e5f480f93 Working on JS event subscriptions %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 828ca6763b Moving Javascript to its own library (AtomicJS) %!s(int64=10) %!d(string=hai) anos