Commit History

Autor SHA1 Mensaxe Data
  Josh Engebretson c5e26e1aeb Preserve original TBSelectList behavior as it is used outside of our tree view %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d41f9c171f Multiple selection WIP %!s(int64=10) %!d(string=hai) anos
  rsredsq 23c9c0a108 Fix behavior for expanding/collapsing editor frames with arrow keys %!s(int64=10) %!d(string=hai) anos
  rsredsq 4ec173d0e7 Use arrows keys to navigate in hierarchy and project panels %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson c69b4277be Refresh the current folder to avoid still displaying moved asset %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson dfbd3289ac Support moving assets via drag/drop %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson a7f1168def Update the drag object on rename %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson fda4fa5d30 Add support for basic asset renaming (with import type overrides possible), add PrefabInspector with name + apply button %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson b855775214 Update %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson c33c90beab Adding TextImporter, additions to UIEditField, refresh content with Resource folder at project load %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson bfaa08af3b Filter AnimatedSprite2D root node, save existing prefabs instead of serializing node %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 6ed30013c5 Working on 2D platformer update %!s(int64=10) %!d(string=hai) anos
  rsredsq 50a070d6f2 Reworked editor folder structure %!s(int64=10) %!d(string=hai) anos