Matt Benic
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7869320d97
Default AssetImporter.requiresCacheFile to false, set to true explicitly in importers that have cache files
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9 лет назад |
Josh Engebretson
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2a8f8af8ba
Converting existing tabs to spaces
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9 лет назад |
Johnny
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611366f6ad
Added Max Size setting to Texture Importer
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9 лет назад |
Josh Engebretson
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159f03c8fb
Tweaks and switching to lib squish API
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9 лет назад |
Matt Benic
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6335dc4d9f
Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema.
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9 лет назад |
Matt Benic
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b371d0ff23
Merge branch 'master' into #623TextureCompression
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9 лет назад |
Josh Engebretson
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94b70f32e7
Applying MIT License
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9 лет назад |
Matt Benic
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81e01532a1
On Windows, save DDS versions of textures in cache on import and look for those when loading a texture.
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9 лет назад |
Josh Engebretson
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b855775214
Update
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10 лет назад |
Josh Engebretson
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5b7a672d26
Updates
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10 лет назад |
Josh Engebretson
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0c1d80ba77
Support dragging assets on hierarchy frame, cleanups for node instantiation
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10 лет назад |
Josh Engebretson
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f1d3d2784d
Adding basic enum inspector fields
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10 лет назад |
JoshEngebretson
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19e71db219
Improved changed file handling
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10 лет назад |
Josh Engebretson
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f38b1e0ab2
Preload prefabs
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10 лет назад |
Josh Engebretson
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984b66825d
TextureImporter with thumbnail generation, adding UIScrollContainer, working on idiom for attr editing, MaterialEditor, TextureSelector
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10 лет назад |