Commit History

Autor SHA1 Mensaxe Data
  Josh Engebretson 86448f9a26 Recognize .blend and .dae as model imports %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson a206d02545 Working on prefabs, new editor can run as player %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f38b1e0ab2 Preload prefabs %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson fd5a98cad0 Adding prefab support %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d3c94a666c Working on Animation Import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 247150f659 Fixing opacity handling for UISceneView/UITextureWidget, additional asset handling %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 984b66825d TextureImporter with thumbnail generation, adding UIScrollContainer, working on idiom for attr editing, MaterialEditor, TextureSelector %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson bf8c119b08 Add Uint to JSONValue so values don't get munged by scientific notation on double %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson e59d4d00d7 Fixes for drag and drop import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 011b4452d4 Improvements to resource handling %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d7ace33a91 Working on Material import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f8371d6e2e Scene import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson b29b33b7a5 Working on Asset Import %!s(int64=10) %!d(string=hai) anos