Commit History

Autor SHA1 Mensaxe Data
  JoshEngebretson 7ca8f5c03b Fixing Windows compile (under VS2015) %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f38b1e0ab2 Preload prefabs %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 247150f659 Fixing opacity handling for UISceneView/UITextureWidget, additional asset handling %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson bf8c119b08 Add Uint to JSONValue so values don't get munged by scientific notation on double %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson e59d4d00d7 Fixes for drag and drop import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 011b4452d4 Improvements to resource handling %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson ec5a78d68b Able to drag from finder to project list and import FBX with materials preserved %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d7ace33a91 Working on Material import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 2f952a540e Dragging from resources frame to 3d frame and instantiating node with model %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson b29b33b7a5 Working on Asset Import %!s(int64=10) %!d(string=hai) anos