Josh Engebretson
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0080ff8a6d
Addressing Linting issues
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9 years ago |
Matt Benic
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50e0e51adf
Merge remote-tracking branch 'upstream/master'
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9 years ago |
Josh Engebretson
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94b70f32e7
Applying MIT License
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9 years ago |
Matt Benic
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9d5a617f58
Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused.
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9 years ago |
Matt Benic
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993e8f21d9
Merge remote-tracking branch 'upstream/master'
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9 years ago |
Matt Benic
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d60fb38af8
When playing from the editor, project's Engine.json settings take precidence over those passed from the editor as commandline arguments. Default settings also don't take precidence over those set in the settings file.
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10 years ago |
rsredsq
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24f9eedf96
Some fixes
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10 years ago |
Shaddock Heath
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f1e6b3cd70
tuning the tslint configuration to work with the editor code style. Also fixed the blatant linting issues in the editor code. ResourceOps.ts may need to be looked at to restructure since a tslint rule had to be forcibly disabled
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10 years ago |
rsredsq
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68f13489b2
Save the maximized state for the player too
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10 years ago |
rsredsq
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fe5b4f7079
Cleanup
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10 years ago |
rsredsq
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c039a6fe41
Fix 'X' key shortcut with multiple scenes open
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10 years ago |
rsredsq
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40ce6fec0c
Merge branch 'master' of https://github.com/AtomicGameEngine/AtomicGameEngine into RED-EDITOR-375
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10 years ago |
rsredsq
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efab3e4473
Use default prefs if requested monitor is not available
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10 years ago |
rsredsq
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293ca6e3aa
Check for window size and monitor size
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10 years ago |
rsredsq
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41060aba06
Added check if monitor was disabled then restore player position to the available one
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10 years ago |
Josh Engebretson
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9685adaba8
Support for cut operations, various fixes
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10 years ago |
Josh Engebretson
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8821c0b652
Add frame selected to menu, way to have shortcuts that don't require super key, if in a text edit don't invoke shortcuts
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10 years ago |
rsredsq
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f9a0c67d70
Fix play button. Prevent running multiple players from the menu. Refactored
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10 years ago |
rsredsq
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549dfeb78c
Fix for command line arguments
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10 years ago |
rsredsq
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fe02f3abcc
Removed fullscreen property from the preferences.
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10 years ago |
rsredsq
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0bd7f4b067
Some cleanups. Overwrite config file if it is invalid. Added resizable argument to the player
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10 years ago |
rsredsq
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33ea57ba52
Remember player positioning when run from editor
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10 years ago |
Josh Engebretson
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9e30f46d0d
Add hotkey for toggling gizmo axis mode
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10 years ago |
rsredsq
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9d7ea2fc76
Check for unsaved changes before closing a JSResourceEditor
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10 years ago |
Josh Engebretson
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6fd42cf954
World/Local gizmo axis modes
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10 years ago |
Josh Engebretson
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60fab537d8
Working on W/E/R shortcuts for gizmo modes, improved mode graphics, editor skin updates
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10 years ago |
JoshEngebretson
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a3d7b4a9c3
Adding VS2015 debugger attach support
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10 years ago |
rsredsq
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8ac893a7b6
Added InvokeShortcut function. Undo, redo, cut, copy, paste, select all buttons now works from Edit menu.
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10 years ago |
rsredsq
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7c6ebaf2be
Shortcuts should work now on macosx too.
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10 years ago |
rsredsq
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af6f033191
Shortcuts like Save File, Close File, Run, Build, now works
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10 years ago |