Matt Benic
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6335dc4d9f
Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema.
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пре 9 година |
Matt Benic
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b371d0ff23
Merge branch 'master' into #623TextureCompression
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пре 9 година |
Josh Engebretson
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94b70f32e7
Applying MIT License
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пре 9 година |
Matt Benic
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81e01532a1
On Windows, save DDS versions of textures in cache on import and look for those when loading a texture.
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пре 9 година |
Josh Engebretson
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b855775214
Update
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пре 10 година |
Josh Engebretson
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5b7a672d26
Updates
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пре 10 година |
Josh Engebretson
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0c1d80ba77
Support dragging assets on hierarchy frame, cleanups for node instantiation
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пре 10 година |
Josh Engebretson
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f1d3d2784d
Adding basic enum inspector fields
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пре 10 година |
JoshEngebretson
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19e71db219
Improved changed file handling
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пре 10 година |
Josh Engebretson
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f38b1e0ab2
Preload prefabs
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пре 10 година |
Josh Engebretson
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984b66825d
TextureImporter with thumbnail generation, adding UIScrollContainer, working on idiom for attr editing, MaterialEditor, TextureSelector
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пре 10 година |