Commit History

Autor SHA1 Mensaxe Data
  Rokas Kupstys 67b94a8671 STB library rework and update. %!s(int64=8) %!d(string=hai) anos
  Josh Engebretson c97c87526a Adding player mode identification (and attached debugger query for Windows) %!s(int64=8) %!d(string=hai) anos
  Josh Engebretson 13deafa6a3 Add --playermetrics %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson f365212243 Handle autometrics better %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 40200b05ed Engine metrics subsystem %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson fdac02331b Refactor C# editor build support %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson b1debcdb7f Remove CurlManager and cleanups for old licensing system %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 83884d62e8 Project handling improvements, fix for issue with Graphics::RaiseWindow on Windows (fixed in SDL) %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson e4ba18ffa8 CSComponent improvements, remove dependency on CSComponentAssembly (with temporary desktop support for loading component assemblies at runtime) %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 2a8f8af8ba Converting existing tabs to spaces %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 9a0ac4aa9e Atomic C# Work (+5 squashed commits) %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson a047841f3b AtomicNET Linux support, including Xamarin Studio integration %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 2d0d7b11af Fix running non-managed project %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson cc88663983 Support for C# and Xamarin Studio with standalone editor build %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 6bceb75dd8 Support compile on save for C# when not using VS, mono environment cleanups %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson ad7a02c297 WIP OSX/Linux support for AtomicNET %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 3c9817df7f Compilation and link delta %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 4364f07f7e Adding support deploying managed applications %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 698448afdd Standalone C# editing %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 0b944f12ca Core C# and Workflow Progress (+20 squashed commits) %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 5e86020fd9 C# Work %!s(int64=9) %!d(string=hai) anos
  JoshEngebretson 518fef5042 Merge pull request #614 from shaddockh/TSH-ATOMIC-TYPESCRIPT %!s(int64=9) %!d(string=hai) anos
  Matt Benic 50e0e51adf Merge remote-tracking branch 'upstream/master' %!s(int64=9) %!d(string=hai) anos
  Shaddock Heath ddcdece2c9 hooked in the EditorPlayRequest event to be able to perform logic prior to the player launching %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 94b70f32e7 Applying MIT License %!s(int64=9) %!d(string=hai) anos
  Matt Benic 9d5a617f58 Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused. %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson d579df1d90 Avoid adding a flag to command line for running from editor's play mode %!s(int64=9) %!d(string=hai) anos
  Matt Benic d60fb38af8 When playing from the editor, project's Engine.json settings take precidence over those passed from the editor as commandline arguments. Default settings also don't take precidence over those set in the settings file. %!s(int64=10) %!d(string=hai) anos
  rsredsq f9a0c67d70 Fix play button. Prevent running multiple players from the menu. Refactored %!s(int64=10) %!d(string=hai) anos
  rsredsq 549dfeb78c Fix for command line arguments %!s(int64=10) %!d(string=hai) anos