Commit History

Author SHA1 Message Date
  Benjamin Wolf 75750af6f9 Change Forums to Community in Help menu 9 years ago
  Josh Engebretson 0080ff8a6d Addressing Linting issues 9 years ago
  Josh Engebretson e781ea1baf Updates 9 years ago
  Josh Engebretson c4bd262572 Adding new build dialog 9 years ago
  Shaddock Heath 570d2be653 changed api doc to point to index.html 9 years ago
  Matt Benic d15e5cb9e7 Fixed PLugin items not being removed on project unload. 9 years ago
  Shaddock Heath af17f951a7 Fleshed out the per-project extensions 9 years ago
  Matt Benic f8e60f9287 WIP changes supporting per project extensions 9 years ago
  Matt Benic 50e0e51adf Merge remote-tracking branch 'upstream/master' 9 years ago
  Josh Engebretson 862d057dda Add getting started to help menu 9 years ago
  JoshEngebretson e85633f12b Merge pull request #704 from Vlamboljant/Issue577 9 years ago
  Josh Engebretson d9f59ebc7f Applying MIT license 9 years ago
  Josh Engebretson 94b70f32e7 Applying MIT License 9 years ago
  weinand 56983e21aa Issue #577: Added "Clear Preferences" to developer menu. Also added IF-statement to be used by the clear prefences option. Sets all values in prefs.json to default values, clears recent project list and shuts down the editor. 10 years ago
  Matt Benic 9d5a617f58 Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused. 9 years ago
  Josh Engebretson 544e726c7e Adding Scan/Force Reimport to developer debug menu 10 years ago
  Josh Engebretson 119a17dabf Adding AtomicCommon.cmake, ATOMIC_DEBUG preprocessor, Engine::GetDebugBuild, and catch UIDebugger being available in Debug build only currently 10 years ago
  Josh Engebretson 34fdaa9732 Moving the UI debug window to a static method (now that static methods are supported! Thanks @mattbenic), hooking up debug window to development menu 10 years ago
  Shaddock Heath 9535116392 relaxed some lint configuration settings and fixed all the critical lint errors in the editor files 10 years ago
  Nick Minkler 6fa3f92f72 Splits up AtomicEngine menu to conform with standard program menus 10 years ago
  marynate 8b4198db56 Minor UX improvement: try closing current project automatically for user when open a new project 10 years ago
  rsredsq 40ce6fec0c Merge branch 'master' of https://github.com/AtomicGameEngine/AtomicGameEngine into RED-EDITOR-375 10 years ago
  Josh Engebretson 8821c0b652 Add frame selected to menu, way to have shortcuts that don't require super key, if in a text edit don't invoke shortcuts 10 years ago
  rsredsq f9a0c67d70 Fix play button. Prevent running multiple players from the menu. Refactored 10 years ago
  Josh Engebretson 0a38b1f725 Adding Snap Settings 10 years ago
  rsredsq e3e2ca793c Check for unsaved changes before closing whole project or editor 10 years ago
  JoshEngebretson a3d7b4a9c3 Adding VS2015 debugger attach support 10 years ago
  rsredsq 8ac893a7b6 Added InvokeShortcut function. Undo, redo, cut, copy, paste, select all buttons now works from Edit menu. 10 years ago
  Josh Engebretson b855775214 Update 10 years ago
  Josh Engebretson f1836c6dda Fix exit from UI crash, store root widget properly if no parent 10 years ago