Commit Verlauf

Autor SHA1 Nachricht Datum
  Matt Benic b371d0ff23 Merge branch 'master' into #623TextureCompression vor 9 Jahren
  Josh Engebretson 94b70f32e7 Applying MIT License vor 9 Jahren
  Matt Benic 0deca90324 Windows Player build checks for cached DDS versions of textures and excludes original textures if DDS is found. vor 9 Jahren
  Matt Benic 0170ba4b6d Deployed player supports EngineConfig. Windows build process copies /Settings/Engine.json alongside player executable. vor 10 Jahren
  JoshEngebretson f61c359318 Windows build error handling improvements, better build clean logic vor 10 Jahren
  Josh Engebretson c885fb4dd8 ATOMIC-74: Improvements to build file operation failure cases vor 10 Jahren
  Josh Engebretson b855775214 Update vor 10 Jahren
  Josh Engebretson 2f5b9eefd7 iOS deployment from editor working vor 10 Jahren
  Josh Engebretson 8ca337b400 Adding build output modal, ant debug running for Android deploy with output vor 10 Jahren
  Josh Engebretson 7954b08d31 Initialize AtomicTool from configuration JSON (if available), add GetDefaultResourcePaths to BuildBase vor 10 Jahren
  Josh Engebretson bc579da7d8 Mac build somewhat working from command line vor 10 Jahren
  Josh Engebretson 7963ba2741 Working on CLI vor 10 Jahren
  Josh Engebretson de9edefe2a Adding Subprocess system, build system (web only atm), to cli build vor 10 Jahren