Commit History

Author SHA1 Message Date
  weinand 7a89cedb04 Add the GetResourceDirs function into C# ResourceCache 8 years ago
  JoshEngebretson 5594e00e58 Merge pull request #1492 from JimMarlowe/JM-JS-ERROR2 8 years ago
  JimMarlowe 461a11c858 fix JS error scraper for DukTape v2 8 years ago
  JoshEngebretson 4c086ecb83 Merge pull request #1489 from AtomicGameEngine/JME-ATOMIC-1481 8 years ago
  Josh Engebretson 8b618aa65e Note that GetDebuggerAttached is Windows only in comment 8 years ago
  Josh Engebretson c97c87526a Adding player mode identification (and attached debugger query for Windows) 8 years ago
  JoshEngebretson 148674a7e2 Merge pull request #1488 from AtomicGameEngine/JME-ATOMIC-1366 8 years ago
  Josh Engebretson 2b0deb178a Adding development support for project frame (resources/hierarchy) resizing via Developer->UI menu, CTRL+Click now expands node and all children 8 years ago
  JoshEngebretson d6aab469c1 Merge pull request #1486 from ombre5733/MF-REMOVE-DUKTAPE-V1-COMPAT 8 years ago
  Manuel Freiberger 9060b8e1b6 Remove Duktape V1 compatibility module 8 years ago
  JoshEngebretson 0b966d6815 Merge pull request #1484 from AtomicGameEngine/JME-ATOMIC-IMPROVEDRESOURCERELEASE 8 years ago
  Josh Engebretson afec5ff3d6 [C#] Adding managed version of ResourceCache::ReleaseAllResources and public NativeCore.RunGC method which can be run to force a GC collection + native expire 8 years ago
  JoshEngebretson 4abe644aa7 Merge pull request #1483 from AtomicGameEngine/JME-ATOMIC-1338 8 years ago
  Josh Engebretson 504180a03e Adding ANDROID to DUK_F_32BIT_PTRS check 8 years ago
  Manuel Freiberger 3adb59c815 Update to Duktape 2.0.1 8 years ago
  JoshEngebretson 4175fe1852 Merge pull request #1480 from AtomicGameEngine/JME-ATOMIC-FILERELEASE 8 years ago
  Josh Engebretson 7cdcd1c3e0 [C#] Fixing reference being wanted on SharedPtr returns, adding RefCounted::ReleaseRefSilent 8 years ago
  JoshEngebretson da9c728e70 Merge pull request #1479 from ombre5733/MF-FINALLY-FIX-LINUX-LOCALE 8 years ago
  Manuel Freiberger c0d65fa89d Keep the locale when initializing the CEF. 8 years ago
  JoshEngebretson 589f810980 Merge pull request #1474 from LumaDigital/MB-Case-Insensitive-PackageFile-Scan 8 years ago
  JoshEngebretson 082a125614 Merge pull request #1478 from AtomicGameEngine/JME-ATOMIC-SCENERESOURCES 8 years ago
  Josh Engebretson d97421cde5 When unloading a scene in C#, run GC and ExpireNatives, exposing DebugHud update interval through UI subsystem, enable metrics immediately when mode set so doesn't miss instances created before next Update 8 years ago
  JoshEngebretson 6491d7a50d Merge pull request #1476 from LumaDigital/MB-AnimationController-Animation-Names 8 years ago
  JoshEngebretson 40ad572856 Merge pull request #1475 from LumaDigital/MB-MathHelper-Acceleration 8 years ago
  Matt Benic 9ea3cb584c Fix the animation controller's animations names not showing when selecting them. 8 years ago
  Matt Benic 13d674e955 Added a function to calculate acceleration to the MathHelper class 8 years ago
  Matt Benic e04cc662d0 Make PackageFile.Scan case-insensitive on Windows 8 years ago
  JoshEngebretson 0f9229132b Merge pull request #1472 from AtomicGameEngine/JME-ATOMIC-710 8 years ago
  Josh Engebretson f903968724 iOS also doesn’t do C locale 8 years ago
  Josh Engebretson 8656e35df9 Android doesn’t have locale via NDK, change over to standard Atomic platform define guards 8 years ago