Commit History

Author SHA1 Message Date
  Shaddock Heath 9339f6d0c5 Added type safety to the sendEvent calls. 9 years ago
  Shaddock Heath 0bfea61e06 All editor events have now been mapped to native events. Next step is to clean up the events and weed out duplicates if possible. 9 years ago
  Shaddock Heath ac333177f3 Converting the editor events to use the native versions of them. 9 years ago
  Shaddock Heath d97ec9157d First cut at converting all event handling to the new event model 9 years ago
  Josh Engebretson 3c87196d68 Resource vector inspector (WIP) 9 years ago
  JimMarlowe 4ab3f437a3 Editor C# Compilation (+1 squashed commit) 9 years ago
  Josh Engebretson 86a09659b9 Refactoring example's to store info in the AtomicExamples repo, adding logic to load from example repo directly, updating example browser to load example info from repo 9 years ago
  Shaddock Heath c069587e3e fixes issue with updates to user preferences not getting reflected in the embedded web view 9 years ago
  Shaddock Heath b23ec556c1 extracted the logic that instantiates resource editors into separate ResourceEditorBuilders so that it's easier to register and add new editors 9 years ago
  Shaddock Heath e855b7df92 - Added a new UserPreferencesChanged event that gets propagated to the web client 9 years ago
  JoshEngebretson 518fef5042 Merge pull request #614 from shaddockh/TSH-ATOMIC-TYPESCRIPT 9 years ago
  Shaddock Heath bcb4cf18bf Work on routing delete, rename, and project unloaded events to the web view so that the typescript language service can keep it's internal representation of the project in sync 9 years ago
  Matt Benic 50e0e51adf Merge remote-tracking branch 'upstream/master' 9 years ago
  Shaddock Heath b3a3ab207c massive cleanup and implementation of the typescript services in the web view. 9 years ago
  Shaddock Heath ddcdece2c9 hooked in the EditorPlayRequest event to be able to perform logic prior to the player launching 10 years ago
  Shaddock Heath 0d2b649977 * refactored the way the SeriveLocator is being called. Now instead of being called from multiple locations, it listens for incoming event messages 10 years ago
  Shaddock Heath 38892dcc05 - modified UIResourceOps to bubble the delete up to the ProjectFrame which performs the actual delete 10 years ago
  Josh Engebretson 94b70f32e7 Applying MIT License 9 years ago
  Matt Benic 9d5a617f58 Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused. 9 years ago
  JohnnyWahib 1f61d62995 Issue #660 9 years ago
  JohnnyWahib d314122316 Current Material texture slots now reference texture locations within the project frame. 9 years ago
  marynate 8b4198db56 Minor UX improvement: try closing current project automatically for user when open a new project 10 years ago
  rsredsq 40ce6fec0c Merge branch 'master' of https://github.com/AtomicGameEngine/AtomicGameEngine into RED-EDITOR-375 10 years ago
  Josh Engebretson 3e78d80f23 Multiselect WIP 10 years ago
  Josh Engebretson 5227160bc6 WIP Multiple Selection 10 years ago
  rsredsq f9a0c67d70 Fix play button. Prevent running multiple players from the menu. Refactored 10 years ago
  rsredsq 68486a26f1 Unified events names 10 years ago
  rsredsq e3e2ca793c Check for unsaved changes before closing whole project or editor 10 years ago
  Josh Engebretson b855775214 Update 10 years ago
  Josh Engebretson 168c8de2b0 Support closing projects 10 years ago