Commit History

Author SHA1 Message Date
  Josh Engebretson 8ba2cc3a63 A couple PR tweaks 8 years ago
  JimMarlowe 338fed4bfb fix date format for better sorting 8 years ago
  JimMarlowe ba53ae78d5 add screenshot function 8 years ago
  Shaddock Heath 5d9b711e3d Mapped all editor send event calls to use the new signature 9 years ago
  Shaddock Heath 9339f6d0c5 Added type safety to the sendEvent calls. 9 years ago
  Shaddock Heath ac333177f3 Converting the editor events to use the native versions of them. 9 years ago
  Shaddock Heath d97ec9157d First cut at converting all event handling to the new event model 9 years ago
  Shaddock Heath 86c843419a Fixes #1268 - Work on converting to TS enums 9 years ago
  Josh Engebretson 372e5b823a Cleanups and use the new Atomic events in Shortcuts to show usage 9 years ago
  Josh Engebretson fdac02331b Refactor C# editor build support 9 years ago
  JimMarlowe 4ab3f437a3 Editor C# Compilation (+1 squashed commit) 9 years ago
  Shaddock Heath b0df467662 Undo, Redo, and Paste are handled properly from the editor menu bar. 9 years ago
  Shaddock Heath 92658afd93 Work on forwarding shortcut events from the menu to the web view 9 years ago
  Josh Engebretson 77f736b736 Better default player window size/position, fix scaling issue on New Build window, fix typo 9 years ago
  Josh Engebretson 0080ff8a6d Addressing Linting issues 9 years ago
  Matt Benic 50e0e51adf Merge remote-tracking branch 'upstream/master' 9 years ago
  Josh Engebretson 94b70f32e7 Applying MIT License 9 years ago
  Matt Benic 9d5a617f58 Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused. 9 years ago
  Matt Benic 993e8f21d9 Merge remote-tracking branch 'upstream/master' 9 years ago
  Matt Benic d60fb38af8 When playing from the editor, project's Engine.json settings take precidence over those passed from the editor as commandline arguments. Default settings also don't take precidence over those set in the settings file. 10 years ago
  rsredsq 24f9eedf96 Some fixes 10 years ago
  Shaddock Heath f1e6b3cd70 tuning the tslint configuration to work with the editor code style. Also fixed the blatant linting issues in the editor code. ResourceOps.ts may need to be looked at to restructure since a tslint rule had to be forcibly disabled 10 years ago
  rsredsq 68f13489b2 Save the maximized state for the player too 10 years ago
  rsredsq fe5b4f7079 Cleanup 10 years ago
  rsredsq c039a6fe41 Fix 'X' key shortcut with multiple scenes open 10 years ago
  rsredsq 40ce6fec0c Merge branch 'master' of https://github.com/AtomicGameEngine/AtomicGameEngine into RED-EDITOR-375 10 years ago
  rsredsq efab3e4473 Use default prefs if requested monitor is not available 10 years ago
  rsredsq 293ca6e3aa Check for window size and monitor size 10 years ago
  rsredsq 41060aba06 Added check if monitor was disabled then restore player position to the available one 10 years ago
  Josh Engebretson 9685adaba8 Support for cut operations, various fixes 10 years ago