提交歷史

作者 SHA1 備註 提交日期
  Rokas Kupstys d91f7ab817 Merge with upstream 0bdb20fd8e8614f74bd5bd8585ec3685ee8511be 8 年之前
  Rokas Kupstys cef1940b0b easy_profiler integration 8 年之前
  Rokas Kupstys 5657dfef64 Added explicit Object::GetSubsystem() template specializations that return cached subsystem pointers instead of looking them up in the hashmap every time. 8 年之前
  Rokas Kupstys 4b61629919 Added pointers of most commonly used subsystems to Context 8 年之前
  Rokas Kupstys 04ad84efbe Tidy up initialization of SystemUI 8 年之前
  Josh Engebretson 44a1464849 Default high dpi back to false from update 8 年之前
  Rokas Kupstys 404afffddf Urho and Third Party updates (+14 squashed commits) 8 年之前
  Josh Engebretson 40200b05ed Engine metrics subsystem 9 年之前
  JimMarlowe 63fb5b7b94 stop crash from null objects at exit, part duex b 9 年之前
  JimMarlowe f4cdc94f3f stop crash from null objects at exit, part duex a 9 年之前
  JimMarlowe 967d4eccd2 stop crash from null objects at exit, part duex 9 年之前
  JimMarlowe de38c4bbae stop crash from null objects at exit 9 年之前
  Josh Engebretson b6191dfb69 Adding current fps to engine subsystem 9 年之前
  Jay Sistar 9f394c6432 Adding the Web subsystem back to Engine.cpp 9 年之前
  JimMarlowe 8652f38125 restore player pause and step 9 年之前
  Josh Engebretson f49d1d7303 Additional delta 9 年之前
  Josh Engebretson e4e0e8a236 Latest updates 9 年之前
  Josh Engebretson 82ae3e6add Android shared library building under r12b 9 年之前
  Josh Engebretson 41e55cce21 Windows updates 9 年之前
  Josh Engebretson 3c9817df7f Compilation and link delta 9 年之前
  Josh Engebretson 5da0f7d0d3 AtomicPlayer & AtomicPlayerJS compile delta 9 年之前
  Josh Engebretson 2df08e561e Core compile delta 9 年之前
  Josh Engebretson 47fd8f9abb Core update delta 9 年之前
  Matt Benic 50e0e51adf Merge remote-tracking branch 'upstream/master' 9 年之前
  Matt Benic 9d5a617f58 Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused. 9 年之前
  Josh Engebretson fa41bca07c Don't require CoreData for headless builds 9 年之前
  Josh Engebretson 119a17dabf Adding AtomicCommon.cmake, ATOMIC_DEBUG preprocessor, Engine::GetDebugBuild, and catch UIDebugger being available in Debug build only currently 10 年之前
  JoshEngebretson 4b18bb6b37 Additional window preference cleanup 10 年之前
  JoshEngebretson c305a66448 Adding centered state for initial window creation 10 年之前
  rsredsq e744240e06 Added maximize flag to the SetMode function. 10 年之前