提交历史

作者 SHA1 备注 提交日期
  Josh Engebretson 8ba2cc3a63 A couple PR tweaks 8 年之前
  JimMarlowe 338fed4bfb fix date format for better sorting 8 年之前
  JimMarlowe ba53ae78d5 add screenshot function 8 年之前
  Shaddock Heath 5d9b711e3d Mapped all editor send event calls to use the new signature 9 年之前
  Shaddock Heath 9339f6d0c5 Added type safety to the sendEvent calls. 9 年之前
  Shaddock Heath ac333177f3 Converting the editor events to use the native versions of them. 9 年之前
  Shaddock Heath d97ec9157d First cut at converting all event handling to the new event model 9 年之前
  Shaddock Heath 86c843419a Fixes #1268 - Work on converting to TS enums 9 年之前
  Josh Engebretson 372e5b823a Cleanups and use the new Atomic events in Shortcuts to show usage 9 年之前
  Josh Engebretson fdac02331b Refactor C# editor build support 9 年之前
  JimMarlowe 4ab3f437a3 Editor C# Compilation (+1 squashed commit) 9 年之前
  Shaddock Heath b0df467662 Undo, Redo, and Paste are handled properly from the editor menu bar. 9 年之前
  Shaddock Heath 92658afd93 Work on forwarding shortcut events from the menu to the web view 9 年之前
  Josh Engebretson 77f736b736 Better default player window size/position, fix scaling issue on New Build window, fix typo 9 年之前
  Josh Engebretson 0080ff8a6d Addressing Linting issues 9 年之前
  Matt Benic 50e0e51adf Merge remote-tracking branch 'upstream/master' 9 年之前
  Josh Engebretson 94b70f32e7 Applying MIT License 9 年之前
  Matt Benic 9d5a617f58 Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused. 9 年之前
  Matt Benic 993e8f21d9 Merge remote-tracking branch 'upstream/master' 9 年之前
  Matt Benic d60fb38af8 When playing from the editor, project's Engine.json settings take precidence over those passed from the editor as commandline arguments. Default settings also don't take precidence over those set in the settings file. 10 年之前
  rsredsq 24f9eedf96 Some fixes 10 年之前
  Shaddock Heath f1e6b3cd70 tuning the tslint configuration to work with the editor code style. Also fixed the blatant linting issues in the editor code. ResourceOps.ts may need to be looked at to restructure since a tslint rule had to be forcibly disabled 10 年之前
  rsredsq 68f13489b2 Save the maximized state for the player too 10 年之前
  rsredsq fe5b4f7079 Cleanup 10 年之前
  rsredsq c039a6fe41 Fix 'X' key shortcut with multiple scenes open 10 年之前
  rsredsq 40ce6fec0c Merge branch 'master' of https://github.com/AtomicGameEngine/AtomicGameEngine into RED-EDITOR-375 10 年之前
  rsredsq efab3e4473 Use default prefs if requested monitor is not available 10 年之前
  rsredsq 293ca6e3aa Check for window size and monitor size 10 年之前
  rsredsq 41060aba06 Added check if monitor was disabled then restore player position to the available one 10 年之前
  Josh Engebretson 9685adaba8 Support for cut operations, various fixes 10 年之前