Josh Engebretson
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8ba2cc3a63
A couple PR tweaks
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8 years ago |
JimMarlowe
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338fed4bfb
fix date format for better sorting
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8 years ago |
JimMarlowe
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ba53ae78d5
add screenshot function
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8 years ago |
Shaddock Heath
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5d9b711e3d
Mapped all editor send event calls to use the new signature
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9 years ago |
Shaddock Heath
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9339f6d0c5
Added type safety to the sendEvent calls.
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9 years ago |
Shaddock Heath
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ac333177f3
Converting the editor events to use the native versions of them.
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9 years ago |
Shaddock Heath
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d97ec9157d
First cut at converting all event handling to the new event model
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9 years ago |
Shaddock Heath
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86c843419a
Fixes #1268 - Work on converting to TS enums
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9 years ago |
Josh Engebretson
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372e5b823a
Cleanups and use the new Atomic events in Shortcuts to show usage
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9 years ago |
Josh Engebretson
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fdac02331b
Refactor C# editor build support
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9 years ago |
JimMarlowe
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4ab3f437a3
Editor C# Compilation (+1 squashed commit)
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9 years ago |
Shaddock Heath
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b0df467662
Undo, Redo, and Paste are handled properly from the editor menu bar.
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9 years ago |
Shaddock Heath
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92658afd93
Work on forwarding shortcut events from the menu to the web view
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9 years ago |
Josh Engebretson
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77f736b736
Better default player window size/position, fix scaling issue on New Build window, fix typo
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9 years ago |
Josh Engebretson
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0080ff8a6d
Addressing Linting issues
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9 years ago |
Matt Benic
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50e0e51adf
Merge remote-tracking branch 'upstream/master'
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9 years ago |
Josh Engebretson
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94b70f32e7
Applying MIT License
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9 years ago |
Matt Benic
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9d5a617f58
Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused.
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9 years ago |
Matt Benic
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993e8f21d9
Merge remote-tracking branch 'upstream/master'
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9 years ago |
Matt Benic
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d60fb38af8
When playing from the editor, project's Engine.json settings take precidence over those passed from the editor as commandline arguments. Default settings also don't take precidence over those set in the settings file.
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10 years ago |
rsredsq
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24f9eedf96
Some fixes
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10 years ago |
Shaddock Heath
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f1e6b3cd70
tuning the tslint configuration to work with the editor code style. Also fixed the blatant linting issues in the editor code. ResourceOps.ts may need to be looked at to restructure since a tslint rule had to be forcibly disabled
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10 years ago |
rsredsq
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68f13489b2
Save the maximized state for the player too
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10 years ago |
rsredsq
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fe5b4f7079
Cleanup
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10 years ago |
rsredsq
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c039a6fe41
Fix 'X' key shortcut with multiple scenes open
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10 years ago |
rsredsq
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40ce6fec0c
Merge branch 'master' of https://github.com/AtomicGameEngine/AtomicGameEngine into RED-EDITOR-375
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10 years ago |
rsredsq
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efab3e4473
Use default prefs if requested monitor is not available
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10 years ago |
rsredsq
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293ca6e3aa
Check for window size and monitor size
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10 years ago |
rsredsq
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41060aba06
Added check if monitor was disabled then restore player position to the available one
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10 years ago |
Josh Engebretson
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9685adaba8
Support for cut operations, various fixes
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10 years ago |