Josh Engebretson
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c439cb548c
Closing the loop...
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8 years ago |
weinand
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bf1f801ed8
Add a flag to set whether non-skinned bones should be included
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9 years ago |
Josh Engebretson
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3e8f67612a
Resource to Cache mapping at runtime, consistent StringHash C# mapping
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9 years ago |
Josh Engebretson
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3c9817df7f
Compilation and link delta
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9 years ago |
JohnnyWahib
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6b2c152d1a
Added Import Materials option to ModelImporter and Inspector
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9 years ago |
Josh Engebretson
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94b70f32e7
Applying MIT License
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9 years ago |
Josh Engebretson
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2f2efadcef
Working on animation controller
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10 years ago |
rsredsq
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626afb998f
Fix for #237, using scale as double number to avoid float "noise"
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10 years ago |
Josh Engebretson
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b855775214
Update
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10 years ago |
Josh Engebretson
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5b7a672d26
Updates
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10 years ago |
Josh Engebretson
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0c1d80ba77
Support dragging assets on hierarchy frame, cleanups for node instantiation
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10 years ago |
Josh Engebretson
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f1d3d2784d
Adding basic enum inspector fields
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10 years ago |
Josh Engebretson
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86b431aa6c
More work on inspector resource refs
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10 years ago |
JoshEngebretson
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19e71db219
Improved changed file handling
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10 years ago |
Josh Engebretson
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9c8f84e993
Material shader parameters editing and saving,
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10 years ago |
Josh Engebretson
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26079d35f2
Serializing model animation import settings
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10 years ago |
Josh Engebretson
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f38b1e0ab2
Preload prefabs
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10 years ago |
Josh Engebretson
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9f4986df06
Support for [email protected] import
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10 years ago |
Josh Engebretson
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d3c94a666c
Working on Animation Import
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10 years ago |
Josh Engebretson
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0df4c703a6
Auto-reload changed assets in editor, working on InspectorWidget
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10 years ago |
Josh Engebretson
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c20a18c17d
Working on animation import
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10 years ago |
Josh Engebretson
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011b4452d4
Improvements to resource handling
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10 years ago |
Josh Engebretson
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b29b33b7a5
Working on Asset Import
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10 years ago |