Commit History

Author SHA1 Message Date
  Josh Engebretson c439cb548c Closing the loop... 8 years ago
  weinand bf1f801ed8 Add a flag to set whether non-skinned bones should be included 9 years ago
  Josh Engebretson 3e8f67612a Resource to Cache mapping at runtime, consistent StringHash C# mapping 9 years ago
  Josh Engebretson 3c9817df7f Compilation and link delta 9 years ago
  JohnnyWahib 6b2c152d1a Added Import Materials option to ModelImporter and Inspector 9 years ago
  Josh Engebretson 94b70f32e7 Applying MIT License 9 years ago
  Josh Engebretson 2f2efadcef Working on animation controller 10 years ago
  rsredsq 626afb998f Fix for #237, using scale as double number to avoid float "noise" 10 years ago
  Josh Engebretson b855775214 Update 10 years ago
  Josh Engebretson 5b7a672d26 Updates 10 years ago
  Josh Engebretson 0c1d80ba77 Support dragging assets on hierarchy frame, cleanups for node instantiation 10 years ago
  Josh Engebretson f1d3d2784d Adding basic enum inspector fields 10 years ago
  Josh Engebretson 86b431aa6c More work on inspector resource refs 10 years ago
  JoshEngebretson 19e71db219 Improved changed file handling 10 years ago
  Josh Engebretson 9c8f84e993 Material shader parameters editing and saving, 10 years ago
  Josh Engebretson 26079d35f2 Serializing model animation import settings 10 years ago
  Josh Engebretson f38b1e0ab2 Preload prefabs 10 years ago
  Josh Engebretson 9f4986df06 Support for [email protected] import 10 years ago
  Josh Engebretson d3c94a666c Working on Animation Import 10 years ago
  Josh Engebretson 0df4c703a6 Auto-reload changed assets in editor, working on InspectorWidget 10 years ago
  Josh Engebretson c20a18c17d Working on animation import 10 years ago
  Josh Engebretson 011b4452d4 Improvements to resource handling 10 years ago
  Josh Engebretson b29b33b7a5 Working on Asset Import 10 years ago