Matt Benic
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7869320d97
Default AssetImporter.requiresCacheFile to false, set to true explicitly in importers that have cache files
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9 years ago |
Josh Engebretson
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d985035164
Fix double load of Prefabs when saving from inspector, which caused stale node data in inspector
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9 years ago |
Josh Engebretson
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cc8fc411c7
Removing unnecessary Animated Sprite prefab workaround, surpassing bone creation in editor until tagging system can be introduced
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9 years ago |
Josh Engebretson
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3c9817df7f
Compilation and link delta
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9 years ago |
Gareth Fouche
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ef1c962dfd
A fix for prefab components not refreshing in a scene in the editor when they're changed externally (say by pulling down changed files from git).
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9 years ago |
Josh Engebretson
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94b70f32e7
Applying MIT License
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9 years ago |
Josh Engebretson
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b855775214
Update
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10 years ago |
Josh Engebretson
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5b7a672d26
Updates
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10 years ago |
Josh Engebretson
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0c1d80ba77
Support dragging assets on hierarchy frame, cleanups for node instantiation
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10 years ago |
Josh Engebretson
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bfaa08af3b
Filter AnimatedSprite2D root node, save existing prefabs instead of serializing node
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10 years ago |
Josh Engebretson
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263b721a72
Fix formatting on resource field layout, fix some typos, don't serialize animatedsprite2d root node
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10 years ago |
Josh Engebretson
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ac8f6cdaf8
First cut of prefab improvements
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10 years ago |
JoshEngebretson
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19e71db219
Improved changed file handling
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10 years ago |
Josh Engebretson
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8a1da37032
More work on prefabs
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10 years ago |
Josh Engebretson
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f4b0ca5ac5
Working on prefabs
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10 years ago |
Josh Engebretson
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f38b1e0ab2
Preload prefabs
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10 years ago |
Josh Engebretson
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fd5a98cad0
Adding prefab support
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10 years ago |