Commit History

Author SHA1 Message Date
  Matt Benic 7869320d97 Default AssetImporter.requiresCacheFile to false, set to true explicitly in importers that have cache files 9 years ago
  Josh Engebretson d985035164 Fix double load of Prefabs when saving from inspector, which caused stale node data in inspector 9 years ago
  Josh Engebretson cc8fc411c7 Removing unnecessary Animated Sprite prefab workaround, surpassing bone creation in editor until tagging system can be introduced 9 years ago
  Josh Engebretson 3c9817df7f Compilation and link delta 9 years ago
  Gareth Fouche ef1c962dfd A fix for prefab components not refreshing in a scene in the editor when they're changed externally (say by pulling down changed files from git). 9 years ago
  Josh Engebretson 94b70f32e7 Applying MIT License 9 years ago
  Josh Engebretson b855775214 Update 10 years ago
  Josh Engebretson 5b7a672d26 Updates 10 years ago
  Josh Engebretson 0c1d80ba77 Support dragging assets on hierarchy frame, cleanups for node instantiation 10 years ago
  Josh Engebretson bfaa08af3b Filter AnimatedSprite2D root node, save existing prefabs instead of serializing node 10 years ago
  Josh Engebretson 263b721a72 Fix formatting on resource field layout, fix some typos, don't serialize animatedsprite2d root node 10 years ago
  Josh Engebretson ac8f6cdaf8 First cut of prefab improvements 10 years ago
  JoshEngebretson 19e71db219 Improved changed file handling 10 years ago
  Josh Engebretson 8a1da37032 More work on prefabs 10 years ago
  Josh Engebretson f4b0ca5ac5 Working on prefabs 10 years ago
  Josh Engebretson f38b1e0ab2 Preload prefabs 10 years ago
  Josh Engebretson fd5a98cad0 Adding prefab support 10 years ago