Matt Benic
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7869320d97
Default AssetImporter.requiresCacheFile to false, set to true explicitly in importers that have cache files
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9 years ago |
Josh Engebretson
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2a8f8af8ba
Converting existing tabs to spaces
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9 years ago |
Johnny
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611366f6ad
Added Max Size setting to Texture Importer
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9 years ago |
Josh Engebretson
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159f03c8fb
Tweaks and switching to lib squish API
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9 years ago |
Matt Benic
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6335dc4d9f
Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema.
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9 years ago |
Matt Benic
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b371d0ff23
Merge branch 'master' into #623TextureCompression
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9 years ago |
Josh Engebretson
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94b70f32e7
Applying MIT License
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9 years ago |
Matt Benic
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81e01532a1
On Windows, save DDS versions of textures in cache on import and look for those when loading a texture.
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9 years ago |
Josh Engebretson
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b855775214
Update
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10 years ago |
Josh Engebretson
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5b7a672d26
Updates
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10 years ago |
Josh Engebretson
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0c1d80ba77
Support dragging assets on hierarchy frame, cleanups for node instantiation
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10 years ago |
Josh Engebretson
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f1d3d2784d
Adding basic enum inspector fields
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10 years ago |
JoshEngebretson
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19e71db219
Improved changed file handling
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10 years ago |
Josh Engebretson
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f38b1e0ab2
Preload prefabs
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10 years ago |
Josh Engebretson
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984b66825d
TextureImporter with thumbnail generation, adding UIScrollContainer, working on idiom for attr editing, MaterialEditor, TextureSelector
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10 years ago |