Commit History

Author SHA1 Message Date
  Matt Benic 7869320d97 Default AssetImporter.requiresCacheFile to false, set to true explicitly in importers that have cache files 9 years ago
  Josh Engebretson 2a8f8af8ba Converting existing tabs to spaces 9 years ago
  Johnny 611366f6ad Added Max Size setting to Texture Importer 9 years ago
  Josh Engebretson 159f03c8fb Tweaks and switching to lib squish API 9 years ago
  Matt Benic 6335dc4d9f Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema. 9 years ago
  Matt Benic b371d0ff23 Merge branch 'master' into #623TextureCompression 9 years ago
  Josh Engebretson 94b70f32e7 Applying MIT License 9 years ago
  Matt Benic 81e01532a1 On Windows, save DDS versions of textures in cache on import and look for those when loading a texture. 9 years ago
  Josh Engebretson b855775214 Update 10 years ago
  Josh Engebretson 5b7a672d26 Updates 10 years ago
  Josh Engebretson 0c1d80ba77 Support dragging assets on hierarchy frame, cleanups for node instantiation 10 years ago
  Josh Engebretson f1d3d2784d Adding basic enum inspector fields 10 years ago
  JoshEngebretson 19e71db219 Improved changed file handling 10 years ago
  Josh Engebretson f38b1e0ab2 Preload prefabs 10 years ago
  Josh Engebretson 984b66825d TextureImporter with thumbnail generation, adding UIScrollContainer, working on idiom for attr editing, MaterialEditor, TextureSelector 10 years ago