Josh Engebretson
|
3a7f28d339
Only automatically close Glow info box on success, automatically set static model to lightmap when model has lightmap UV gen enabled
|
8 years ago |
Josh Engebretson
|
c439cb548c
Closing the loop...
|
8 years ago |
Josh Engebretson
|
9a2ec004ea
Atomic Glow Work
|
8 years ago |
Josh Engebretson
|
5e2398dfce
Revert "Triangle rasterization (+11 squashed commits)"
|
8 years ago |
Josh Engebretson
|
3d77c94ec7
Triangle rasterization (+11 squashed commits)
|
9 years ago |
ctrauma
|
ceca41db6b
tiny cleanup
|
9 years ago |
ctrauma
|
8841fd3697
add support for vertex color import
|
9 years ago |
weinand
|
bf1f801ed8
Add a flag to set whether non-skinned bones should be included
|
9 years ago |
Josh Engebretson
|
bc3ca75238
Animation and assimp deltas
|
9 years ago |
Josh Engebretson
|
3c9817df7f
Compilation and link delta
|
9 years ago |
JohnnyWahib
|
6b2c152d1a
Added Import Materials option to ModelImporter and Inspector
|
9 years ago |
Matt Benic
|
6335dc4d9f
Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema.
|
9 years ago |
raheelx
|
60cca0dae3
- Moved the ImportConfig files to Source/ToolCore/Import
|
9 years ago |
raheelx
|
2eb043d40e
Adjusted the resetting of the flags to acommodate cases where not all the flags are present in the config file.
|
9 years ago |
raheelx
|
648b69e5a9
- Created a SuperClass to hold the repeated Config methods.
|
9 years ago |
raheelx
|
fd0743f4c8
Issue #652 - Imported model normals seem to always be on the convex side of the model
|
9 years ago |
Josh Engebretson
|
94b70f32e7
Applying MIT License
|
9 years ago |
Josh Engebretson
|
118896f364
Adding submesh geometry names
|
10 years ago |
Josh Engebretson
|
b855775214
Update
|
10 years ago |
Josh Engebretson
|
91f7e718b7
Skin weight normalization from master
|
10 years ago |
Josh Engebretson
|
4eac481831
Improve model import error handling
|
10 years ago |
Josh Engebretson
|
d5d665ba75
Working on multi-materials
|
10 years ago |
Josh Engebretson
|
542ef72945
When failing to import a model, give an error message dialog instead of exiting with error
|
10 years ago |
Josh Engebretson
|
7e5a7dd3ed
Support scaling of skeletal animation which works when in scene/prefab
|
10 years ago |
Josh Engebretson
|
93a8cc0b2d
A couple hacks, supporting deleting, also create bones upon model import as this may fix issue with dragging skeletal model into scene
|
10 years ago |
Josh Engebretson
|
d3c94a666c
Working on Animation Import
|
10 years ago |
Josh Engebretson
|
c20a18c17d
Working on animation import
|
10 years ago |
Josh Engebretson
|
36e0c7e622
Working on material editor
|
10 years ago |
Josh Engebretson
|
f060eefedf
Models imported as Node "prefabs" with materials mapped
|
10 years ago |
Josh Engebretson
|
d7ace33a91
Working on Material import
|
10 years ago |