Josh Engebretson
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8dc83c2db1
Auto create the Cache folder
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10 years ago |
Josh Engebretson
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3e73fd49c4
Display material name in material inspector, add some missing ambient TypeScript decl, support files changing from underneath AssetDatabase
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10 years ago |
Josh Engebretson
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dfbff5fdf3
Editor preference cleanup, unloading asset database assets on project unload
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10 years ago |
Josh Engebretson
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168c8de2b0
Support closing projects
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10 years ago |
Josh Engebretson
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49046a42ac
New scene creation, drag and drop textures on material inspector, and more...
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10 years ago |
Josh Engebretson
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a152b309c3
Creating StaticModel components, drag/drop of model and material in inspector
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10 years ago |
Josh Engebretson
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7868e70a84
Treat resources folder like other asset database folders, more drag and drop work
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10 years ago |
Josh Engebretson
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d188ae1c89
Context menus on right click, asset deletion
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10 years ago |
Josh Engebretson
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e443664f87
Project frame improvements
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10 years ago |
JoshEngebretson
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7ca8f5c03b
Fixing Windows compile (under VS2015)
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10 years ago |
Josh Engebretson
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f38b1e0ab2
Preload prefabs
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10 years ago |
Josh Engebretson
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247150f659
Fixing opacity handling for UISceneView/UITextureWidget, additional asset handling
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10 years ago |
Josh Engebretson
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bf8c119b08
Add Uint to JSONValue so values don't get munged by scientific notation on double
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10 years ago |
Josh Engebretson
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e59d4d00d7
Fixes for drag and drop import
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10 years ago |
Josh Engebretson
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011b4452d4
Improvements to resource handling
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10 years ago |
Josh Engebretson
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ec5a78d68b
Able to drag from finder to project list and import FBX with materials preserved
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10 years ago |
Josh Engebretson
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d7ace33a91
Working on Material import
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10 years ago |
Josh Engebretson
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2f952a540e
Dragging from resources frame to 3d frame and instantiating node with model
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10 years ago |
Josh Engebretson
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b29b33b7a5
Working on Asset Import
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10 years ago |