Commit History

Autor SHA1 Mensaxe Data
  Shaddock Heath c80baa447f Update AtomicWork.d.ts %!s(int64=10) %!d(string=hai) anos
  Shaddock Heath 87f6ba76cf Update AtomicWork.d.ts with Player reference %!s(int64=10) %!d(string=hai) anos
  rsredsq c039a6fe41 Fix 'X' key shortcut with multiple scenes open %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 9685adaba8 Support for cut operations, various fixes %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 117b54332c Add node creation event %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 7ec7f41c5b Support updating dynamic fields in Attribute Edits %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 0fd99f90ee More work on component delete undo/redo, sort component sections alphabetically %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 32ab67cf62 Multi-edit WIP %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d41f9c171f Multiple selection WIP %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 5227160bc6 WIP Multiple Selection %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 9e30f46d0d Add hotkey for toggling gizmo axis mode %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson fb22420af7 WIP editor undo/redo %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 6fd42cf954 World/Local gizmo axis modes %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 60fab537d8 Working on W/E/R shortcuts for gizmo modes, improved mode graphics, editor skin updates %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson dfbd3289ac Support moving assets via drag/drop %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson fda4fa5d30 Add support for basic asset renaming (with import type overrides possible), add PrefabInspector with name + apply button %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 0cd46944fb On the fly CSComponent inspector field updates %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 057bd20caa LicenseSystem updates %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 4c0e57e39e Adding BuldComplete UI, adding UIWidget state enum, WebGL build now saves settings, adding show in explorer upon build complete %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 8ca337b400 Adding build output modal, ant debug running for Android deploy with output %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson c2042fdd5f BuildSystem bindings, Updates to cache file handling, successfully built a Mac player %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 2ebae07867 Resurrecting BuildSettings UI %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 3b64f44877 Expose Audio subsystem to script %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 63f9d6bb0a Remove UI object as the UI subsystem is now exposed to script, remove interim dev enums, initialize Editor UI in Editor class %!s(int64=10) %!d(string=hai) anos
  Matt Benic 0750894a37 Added some missing typescript definitions %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 346f006317 Initial work on scripted inspector fields that can hold resources %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson 5da50b380f Remove duplicate interface %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 20601582be Support for setting ListView text color, prefab nodes now show a separate color in hierarchy frame %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 542ef72945 When failing to import a model, give an error message dialog instead of exiting with error %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson dfbff5fdf3 Editor preference cleanup, unloading asset database assets on project unload %!s(int64=10) %!d(string=hai) anos