Shaddock Heath
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f81a30d1bd
fix lint error
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%!s(int64=10) %!d(string=hai) anos |
Shaddock Heath
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f1e6b3cd70
tuning the tslint configuration to work with the editor code style. Also fixed the blatant linting issues in the editor code. ResourceOps.ts may need to be looked at to restructure since a tslint rule had to be forcibly disabled
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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e744240e06
Added maximize flag to the SetMode function.
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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68f13489b2
Save the maximized state for the player too
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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7a468d9dbc
Save window size if it was maximized
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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5307abbaed
Fix when editor was closed unexpectedly
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%!s(int64=10) %!d(string=hai) anos |
marynate
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8b4198db56
Minor UX improvement: try closing current project automatically for user when open a new project
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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a0f417454b
Capitalization fix, added AddButtonLeft function, prevent opening new dialog.
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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40ce6fec0c
Merge branch 'master' of https://github.com/AtomicGameEngine/AtomicGameEngine into RED-EDITOR-375
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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41060aba06
Added check if monitor was disabled then restore player position to the available one
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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5227160bc6
WIP Multiple Selection
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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fe02f3abcc
Removed fullscreen property from the preferences.
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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a58100cf72
Initializing window parameters before window creation.
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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33ea57ba52
Remember player positioning when run from editor
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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68486a26f1
Unified events names
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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0e3f709ea1
Events moved to the separate file. Clean up, refactored.
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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8cd2309511
Clean up, removed unnecessary event, added UnsubscribeFromEvent function
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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e3e2ca793c
Check for unsaved changes before closing whole project or editor
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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b855775214
Update
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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884ae71c7d
Added project path to the window title
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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63f9d6bb0a
Remove UI object as the UI subsystem is now exposed to script, remove interim dev enums, initialize Editor UI in Editor class
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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0a73b8eb8f
ResourceOps moved back to /resources
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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50a070d6f2
Reworked editor folder structure
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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b9793ad2cc
Some clean ups, moved Preferences to /editor/. TypeScript compiler now will compile all files recursively(no need to add each file into tsconfig.json)
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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57dcff0fc5
Using static constructor
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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ab70f58420
Editor preferences reworked. Deleted native code that contains a Preferences logic. Use Preferences.ts for loading/saving preferences now. A bit preferences format remapped.
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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dfbff5fdf3
Editor preference cleanup, unloading asset database assets on project unload
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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168c8de2b0
Support closing projects
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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7f283121d3
Getting player JS errors in editor
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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cce9f164a8
Editor shutdown improvements
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%!s(int64=10) %!d(string=hai) anos |