Commit History

Autor SHA1 Mensaxe Data
  Shaddock Heath f81a30d1bd fix lint error %!s(int64=10) %!d(string=hai) anos
  Shaddock Heath f1e6b3cd70 tuning the tslint configuration to work with the editor code style. Also fixed the blatant linting issues in the editor code. ResourceOps.ts may need to be looked at to restructure since a tslint rule had to be forcibly disabled %!s(int64=10) %!d(string=hai) anos
  rsredsq e744240e06 Added maximize flag to the SetMode function. %!s(int64=10) %!d(string=hai) anos
  rsredsq 68f13489b2 Save the maximized state for the player too %!s(int64=10) %!d(string=hai) anos
  rsredsq 7a468d9dbc Save window size if it was maximized %!s(int64=10) %!d(string=hai) anos
  rsredsq 5307abbaed Fix when editor was closed unexpectedly %!s(int64=10) %!d(string=hai) anos
  marynate 8b4198db56 Minor UX improvement: try closing current project automatically for user when open a new project %!s(int64=10) %!d(string=hai) anos
  rsredsq a0f417454b Capitalization fix, added AddButtonLeft function, prevent opening new dialog. %!s(int64=10) %!d(string=hai) anos
  rsredsq 40ce6fec0c Merge branch 'master' of https://github.com/AtomicGameEngine/AtomicGameEngine into RED-EDITOR-375 %!s(int64=10) %!d(string=hai) anos
  rsredsq 41060aba06 Added check if monitor was disabled then restore player position to the available one %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 5227160bc6 WIP Multiple Selection %!s(int64=10) %!d(string=hai) anos
  rsredsq fe02f3abcc Removed fullscreen property from the preferences. %!s(int64=10) %!d(string=hai) anos
  rsredsq a58100cf72 Initializing window parameters before window creation. %!s(int64=10) %!d(string=hai) anos
  rsredsq 33ea57ba52 Remember player positioning when run from editor %!s(int64=10) %!d(string=hai) anos
  rsredsq 68486a26f1 Unified events names %!s(int64=10) %!d(string=hai) anos
  rsredsq 0e3f709ea1 Events moved to the separate file. Clean up, refactored. %!s(int64=10) %!d(string=hai) anos
  rsredsq 8cd2309511 Clean up, removed unnecessary event, added UnsubscribeFromEvent function %!s(int64=10) %!d(string=hai) anos
  rsredsq e3e2ca793c Check for unsaved changes before closing whole project or editor %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson b855775214 Update %!s(int64=10) %!d(string=hai) anos
  rsredsq 884ae71c7d Added project path to the window title %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 63f9d6bb0a Remove UI object as the UI subsystem is now exposed to script, remove interim dev enums, initialize Editor UI in Editor class %!s(int64=10) %!d(string=hai) anos
  rsredsq 0a73b8eb8f ResourceOps moved back to /resources %!s(int64=10) %!d(string=hai) anos
  rsredsq 50a070d6f2 Reworked editor folder structure %!s(int64=10) %!d(string=hai) anos
  rsredsq b9793ad2cc Some clean ups, moved Preferences to /editor/. TypeScript compiler now will compile all files recursively(no need to add each file into tsconfig.json) %!s(int64=10) %!d(string=hai) anos
  rsredsq 57dcff0fc5 Using static constructor %!s(int64=10) %!d(string=hai) anos
  rsredsq ab70f58420 Editor preferences reworked. Deleted native code that contains a Preferences logic. Use Preferences.ts for loading/saving preferences now. A bit preferences format remapped. %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson dfbff5fdf3 Editor preference cleanup, unloading asset database assets on project unload %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 168c8de2b0 Support closing projects %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 7f283121d3 Getting player JS errors in editor %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson cce9f164a8 Editor shutdown improvements %!s(int64=10) %!d(string=hai) anos